diff options
author | Sergio Martins <sergio.martins@kdab.com> | 2017-02-12 23:52:16 +0000 |
---|---|---|
committer | Sérgio Martins <sergio.martins@kdab.com> | 2017-02-24 16:24:59 +0000 |
commit | 929d0108dc61f7a76e14477d4451a9a3fb3ed75a (patch) | |
tree | a992f0f22a59d38d7a0d9e86f0fa729667ddedfc | |
parent | ddc878f2fc978a3b740b7ccf9258c824c6ba959a (diff) |
Fix container detachments when using range loop
Fixes -Wclazy-range-loop warnings.
Change-Id: I6348b259a444203afe3490ea41c149c9b6740164
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
-rw-r--r-- | src/render/backend/openglvertexarrayobject.cpp | 4 | ||||
-rw-r--r-- | src/render/framegraph/rendercapture.cpp | 2 | ||||
-rw-r--r-- | src/render/frontend/qlevelofdetailswitch.cpp | 6 | ||||
-rw-r--r-- | src/render/frontend/qrenderaspect.cpp | 4 | ||||
-rw-r--r-- | src/render/io/qsceneloader.cpp | 6 | ||||
-rw-r--r-- | src/render/jobs/pickboundingvolumejob.cpp | 6 | ||||
-rw-r--r-- | src/render/jobs/sendbuffercapturejob.cpp | 2 | ||||
-rw-r--r-- | src/render/materialsystem/shader.cpp | 2 | ||||
-rw-r--r-- | src/render/picking/posteventstofrontend.cpp | 3 | ||||
-rw-r--r-- | src/render/picking/qeventforward.cpp | 4 |
10 files changed, 22 insertions, 17 deletions
diff --git a/src/render/backend/openglvertexarrayobject.cpp b/src/render/backend/openglvertexarrayobject.cpp index b88ddfb7b..eefc208d5 100644 --- a/src/render/backend/openglvertexarrayobject.cpp +++ b/src/render/backend/openglvertexarrayobject.cpp @@ -68,7 +68,7 @@ void OpenGLVertexArrayObject::bind() m_ctx->m_currentVAO = this; // We need to specify array and vertex attributes - for (const GraphicsContext::VAOVertexAttribute &attr : m_vertexAttributes) + for (const GraphicsContext::VAOVertexAttribute &attr : qAsConst(m_vertexAttributes)) m_ctx->enableAttribute(attr); if (!m_indexAttribute.isNull()) m_ctx->bindGLBuffer(m_ctx->m_renderer->nodeManagers()->glBufferManager()->data(m_indexAttribute), @@ -85,7 +85,7 @@ void OpenGLVertexArrayObject::release() m_vao->release(); } else { if (m_ctx->m_currentVAO == this) { - for (const GraphicsContext::VAOVertexAttribute &attr : m_vertexAttributes) + for (const GraphicsContext::VAOVertexAttribute &attr : qAsConst(m_vertexAttributes)) m_ctx->disableAttribute(attr); m_ctx->m_currentVAO = nullptr; } diff --git a/src/render/framegraph/rendercapture.cpp b/src/render/framegraph/rendercapture.cpp index 6b6c48375..1d3117c0d 100644 --- a/src/render/framegraph/rendercapture.cpp +++ b/src/render/framegraph/rendercapture.cpp @@ -92,7 +92,7 @@ void RenderCapture::sendRenderCaptures() { QMutexLocker lock(&m_mutex); - for (const RenderCaptureDataPtr data : m_renderCaptureData) { + for (const RenderCaptureDataPtr data : qAsConst(m_renderCaptureData)) { auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("renderCaptureData"); diff --git a/src/render/frontend/qlevelofdetailswitch.cpp b/src/render/frontend/qlevelofdetailswitch.cpp index 9a63343ed..a6d2b1530 100644 --- a/src/render/frontend/qlevelofdetailswitch.cpp +++ b/src/render/frontend/qlevelofdetailswitch.cpp @@ -107,8 +107,10 @@ void QLevelOfDetailSwitch::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &cha emit currentIndexChanged(ndx); int entityIndex = 0; - for (Qt3DCore::QEntity *entity : entities()) { - for (Qt3DCore::QNode *childNode : entity->childNodes()) { + const auto entities = this->entities(); + for (Qt3DCore::QEntity *entity : entities) { + const auto childNodes = entity->childNodes(); + for (Qt3DCore::QNode *childNode : childNodes) { Qt3DCore::QEntity *childEntity = qobject_cast<Qt3DCore::QEntity *>(childNode); if (childEntity) { childEntity->setEnabled(entityIndex == ndx); diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp index eff502f4e..81e8ff463 100644 --- a/src/render/frontend/qrenderaspect.cpp +++ b/src/render/frontend/qrenderaspect.cpp @@ -254,7 +254,7 @@ void QRenderAspectPrivate::registerBackendTypes() q->registerBackendType<QEventForward>(QSharedPointer<Render::NodeFunctor<Render::EventForward, Render::EventForwardManager> >::create(m_renderer)); // Plugins - for (Render::QRenderPlugin *plugin : m_renderPlugins) + for (Render::QRenderPlugin *plugin : qAsConst(m_renderPlugins)) plugin->registerBackendTypes(q, m_renderer); } @@ -318,7 +318,7 @@ void QRenderAspectPrivate::unregisterBackendTypes() unregisterBackendType<QEventForward>(); // Plugins - for (Render::QRenderPlugin *plugin : m_renderPlugins) + for (Render::QRenderPlugin *plugin : qAsConst(m_renderPlugins)) plugin->unregisterBackendTypes(q); } diff --git a/src/render/io/qsceneloader.cpp b/src/render/io/qsceneloader.cpp index 5070bb9e5..c9506d9fa 100644 --- a/src/render/io/qsceneloader.cpp +++ b/src/render/io/qsceneloader.cpp @@ -198,7 +198,8 @@ void QSceneLoaderPrivate::populateEntityMap(QEntity *parentEntity) { // Topmost parent entity is not considered part of the scene as that is typically // an unnamed entity inserted by importer. - for (auto childNode : parentEntity->childNodes()) { + const QNodeVector childNodes = parentEntity->childNodes(); + for (auto childNode : childNodes) { auto childEntity = qobject_cast<QEntity *>(childNode); if (childEntity) { m_entityMap.insert(childEntity->objectName(), childEntity); @@ -349,7 +350,8 @@ QComponent *QSceneLoader::component(const QString &entityName, QSceneLoader::ComponentType componentType) const { QEntity *e = entity(entityName); - for (auto component : e->components()) { + const QComponentVector components = e->components(); + for (auto component : components) { switch (componentType) { case GeometryRendererComponent: if (qobject_cast<Qt3DRender::QGeometryRenderer *>(component)) diff --git a/src/render/jobs/pickboundingvolumejob.cpp b/src/render/jobs/pickboundingvolumejob.cpp index 7285bcfb7..ecb16f985 100644 --- a/src/render/jobs/pickboundingvolumejob.cpp +++ b/src/render/jobs/pickboundingvolumejob.cpp @@ -167,7 +167,8 @@ bool PickBoundingVolumeJob::runHelper() m_oneEnabledAtLeast = false; m_oneHoverAtLeast = false; - for (auto handle : m_manager->objectPickerManager()->activeHandles()) { + const auto activeHandles = m_manager->objectPickerManager()->activeHandles(); + for (auto handle : activeHandles) { auto picker = m_manager->objectPickerManager()->data(handle); m_oneEnabledAtLeast |= picker->isEnabled(); m_oneHoverAtLeast |= picker->isHoverEnabled(); @@ -229,7 +230,8 @@ bool PickBoundingVolumeJob::runHelper() // Forward keyboard events if (keyEvents.size() > 0) { - for (Entity *e : entitiesGatherer.entities()) { + const QVector<Entity *> entities = entitiesGatherer.entities(); + for (Entity *e : entities) { ObjectPicker *picker = e->renderComponent<ObjectPicker>(); if (picker != nullptr) { if (picker->isEventForwardingEnabled()) { diff --git a/src/render/jobs/sendbuffercapturejob.cpp b/src/render/jobs/sendbuffercapturejob.cpp index 3785d8238..7829931f7 100644 --- a/src/render/jobs/sendbuffercapturejob.cpp +++ b/src/render/jobs/sendbuffercapturejob.cpp @@ -75,7 +75,7 @@ void SendBufferCaptureJob::addRequest(QPair<Buffer *, QByteArray> request) void SendBufferCaptureJob::run() { QMutexLocker locker(&m_mutex); - for (QPair<Buffer*, QByteArray> pendingCapture : m_pendingSendBufferCaptures) { + for (const QPair<Buffer*, QByteArray> &pendingCapture : qAsConst(m_pendingSendBufferCaptures)) { pendingCapture.first->updateDataFromGPUToCPU(pendingCapture.second); } diff --git a/src/render/materialsystem/shader.cpp b/src/render/materialsystem/shader.cpp index 69d22297a..e534a1ffc 100644 --- a/src/render/materialsystem/shader.cpp +++ b/src/render/materialsystem/shader.cpp @@ -272,7 +272,7 @@ void Shader::prepareUniforms(ShaderParameterPack &pack) const auto end = values.cend(); while (it != end) { // Find if there's a uniform with the same name id - for (const ShaderUniform &uniform : m_uniforms) { + for (const ShaderUniform &uniform : qAsConst(m_uniforms)) { if (uniform.m_nameId == it.key()) { pack.setSubmissionUniform(uniform); break; diff --git a/src/render/picking/posteventstofrontend.cpp b/src/render/picking/posteventstofrontend.cpp index 51f986902..d75f5d6a7 100644 --- a/src/render/picking/posteventstofrontend.cpp +++ b/src/render/picking/posteventstofrontend.cpp @@ -60,8 +60,7 @@ PostEventsToFrontend::PostEventsToFrontend(const QVector<QEvent *> &events) PostEventsToFrontend::~PostEventsToFrontend() { - for (QEvent *e : m_events) - delete e; + qDeleteAll(m_events); } QVector<QEvent *> &PostEventsToFrontend::events() diff --git a/src/render/picking/qeventforward.cpp b/src/render/picking/qeventforward.cpp index cb5f9cfbb..4121e61b8 100644 --- a/src/render/picking/qeventforward.cpp +++ b/src/render/picking/qeventforward.cpp @@ -273,8 +273,8 @@ void QEventForward::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(change); if (e->type() == Qt3DCore::PropertyUpdated && d->m_target != nullptr) { if (e->propertyName() == QByteArrayLiteral("events")) { - PostEventsToFrontendPtr postedEvents = e->value().value<PostEventsToFrontendPtr>(); - for (QEvent *event : postedEvents->events()) + const QVector<QEvent *> postedEvents = e->value().value<PostEventsToFrontendPtr>()->events(); + for (QEvent *event : postedEvents) QCoreApplication::sendEvent(d->m_target, event); } } |