summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-10 14:42:22 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-10 12:46:21 +0000
commite31539ae3e06a35956578be8b6de54a4e0902418 (patch)
treee5f827590641ddaae02e395b61deeef4694931b9
parentdaa0422317c55b68e12a0da5aa2d825b3f892d9b (diff)
Fix mixed up shader code in Scene3D
The previous change adding core profile support managed to convert also the other vertex shader. Let's revert it. Change-Id: Ib82d3c5b1cfcff37be5234e7ca900fbfcf1a5623 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
-rw-r--r--src/quick3d/imports/scene3d/scene3ditem.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick3d/imports/scene3d/scene3ditem.cpp b/src/quick3d/imports/scene3d/scene3ditem.cpp
index c89a8bbe9..f3b0b67e5 100644
--- a/src/quick3d/imports/scene3d/scene3ditem.cpp
+++ b/src/quick3d/imports/scene3d/scene3ditem.cpp
@@ -303,9 +303,9 @@ protected:
} else {
return ""
"uniform highp mat4 qt_Matrix; \n"
- "in highp vec4 qt_VertexPosition; \n"
- "in highp vec2 qt_VertexTexCoord; \n"
- "out highp vec2 qt_TexCoord; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
"void main() { \n"
" qt_TexCoord = qt_VertexTexCoord; \n"
" gl_Position = qt_Matrix * qt_VertexPosition; \n"