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author | Paul Lemire <paul.lemire@kdab.com> | 2019-10-30 13:34:09 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-10-30 13:55:37 +0100 |
commit | fbda2a3ba97907f04210fe8a6dac0f3056c6384d (patch) | |
tree | 0ed449a0cf2b1990df67bbf9d30fda43633eeebf | |
parent | fee0f43522483415b4af1475caaca21658f3e24a (diff) |
Scene3DView: don't forget to mark SGNode as visible
Change-Id: I4e2c246f92ccd16034c67dc3aacf9375bf4f4ef4
Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r-- | src/quick3d/imports/scene3d/scene3dview.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick3d/imports/scene3d/scene3dview.cpp b/src/quick3d/imports/scene3d/scene3dview.cpp index 9d298b435..f38d135f0 100644 --- a/src/quick3d/imports/scene3d/scene3dview.cpp +++ b/src/quick3d/imports/scene3d/scene3dview.cpp @@ -278,6 +278,8 @@ QSGNode *Scene3DView::updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNode if (m_dirtyFlags & DirtyTexture) { fboNode->setTexture(m_texture); m_dirtyFlags.setFlag(DirtyTexture, false); + // Show FBO Node at this point + fboNode->show(); } if (m_dirtyFlags & DirtyNode) { fboNode->markDirty(QSGNode::DirtyMaterial); |