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author | Paul Lemire <paul.lemire@kdab.com> | 2020-12-09 10:03:37 +0100 |
---|---|---|
committer | Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> | 2020-12-10 07:37:15 +0000 |
commit | 94d364789e3c73eb04671618cd708dd050023bdd (patch) | |
tree | 8f06ddb23dfcbc5f1f4ba441d8ce2ac2e499d62a | |
parent | 6da67b185b24ebacc07dcc7249c6f303deb7338e (diff) |
QShaderProgram: fix documentation
was using \code instead of \endcode
Change-Id: I63794533a3cf2593e9a47fc0b4f97f1b65c88f3f
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Andreas Buhr <andreas.buhr@qt.io>
(cherry picked from commit 0f96aa009a6b70e0b79491930fbbd4d3626136b4)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r-- | src/render/materialsystem/qshaderprogram.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp index 2ae20ac55..5273f54e1 100644 --- a/src/render/materialsystem/qshaderprogram.cpp +++ b/src/render/materialsystem/qshaderprogram.cpp @@ -479,7 +479,7 @@ \badcode Parameter { name: "myColor"; value: "blue" } - \code + \endcode Textures still have to be defined as standalone uniforms. @@ -494,7 +494,7 @@ { fragColor = texture(source, vec2(0.5, 0.5)); } - \code + \endcode */ /*! |