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authorSean Harmer <sean.harmer@kdab.com>2014-10-25 14:34:16 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-10-26 10:17:22 +0100
commit0e7ac3d230879986d9353c13eed4b45038f3eee4 (patch)
tree15a7a72a747485dd78c83dbb23765eb4383b3cec /examples/gltf/main.cpp
parenta4e2aaca2faf6d65999ff1153631dbc253d1a1df (diff)
Disable debug output by default for Qt3D
It is possible to override this, e.g. if you need more debug logging, by specifying a categorised logging file by means of the QT_LOGGING_CONF environment variable. For example to enable debug logging on a bunch of categories create a text file containing the following: [Rules] Qt3D.Core.Nodes.debug=true Qt3D.Core.Aspects.debug=true Qt3D.Core.Resources.debug=true Qt3D.Core.ChangeArbiter.debug=true Qt3D.Render.Backend.debug=true Qt3D.Render.Frontend=.debug=true Qt3D.Render.IO.debug=true Qt3D.Render.Jobs.debug=true Qt3D.Render.Framegraph.debug=true Qt3D.Render.RenderNodes.debug=true Qt3D.Render.Rendering.debug=true Qt3D.Render.Memory.debug=true And then set this as the active rules by pointing QT_LOGGING_CONF at the file. You can verify where the logging rules are coming from by defining the QT_LOGGING_DEBUG environment variable. Change-Id: Iad3824c6db0b7f22c417b06734204c666a2ee8dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/gltf/main.cpp')
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