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author | Mike Krus <mike.krus@kdab.com> | 2021-07-16 13:39:29 +0100 |
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committer | Mike Krus <mike.krus@kdab.com> | 2021-07-19 12:24:53 +0100 |
commit | 7f1f3c358258331f86dc792c653482c82bbf2ec6 (patch) | |
tree | 9a3bf8358b6f3964430280a8546212fa79ebe9d1 /examples/qt3d/advancedcustommaterial | |
parent | 1d1cdb99fc47dd59215b4372c69d78b7a7bf8145 (diff) |
Compile RHI shaders on iOS
Make sure Metal shaders get generated on iOS as well as macOS.
Task-number: QTBUG-95130
Pick-to: 6.1 6.2
Change-Id: I38276405bfa58fcac1f09b9928fe5b4aa7cabe58
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/advancedcustommaterial')
0 files changed, 0 insertions, 0 deletions