diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2016-01-18 10:08:41 +0000 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-01-18 10:54:59 +0000 |
commit | 4b4a407512fdd4cc0a2f7caa463b7b03520b3f62 (patch) | |
tree | e66ecb95b53b8e0a9e263772147ef1201fa9ece7 /examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml | |
parent | d401456e1b1a3d0f4c043137a3cff935c0c8aa0e (diff) |
Temporarily expose window to QML context
Allows to restore most of the QML examples using this approach until a
more permanent solution can be developed (I have an idea on how to do
this and will try it today).
Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml')
-rw-r--r-- | examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml | 45 |
1 files changed, 25 insertions, 20 deletions
diff --git a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml index 1d6a5a222..4311f977e 100644 --- a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml +++ b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml @@ -41,36 +41,41 @@ Viewport { property alias leftCamera: leftCameraSelector.camera property alias rightCamera: rightCameraSelector.camera + property alias window: surfaceSelector.window - // ColorMask is reset by default - // By default reset to the default if not specified - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer - NoDraw {} // We just want to clear the buffers - } + RenderSurfaceSelector { + id: surfaceSelector - // Draw with left eye - CameraSelector { - id: leftCameraSelector - StateSet { - renderStates: [ - ColorMask { red: true; green: false; blue: false; alpha: false }, - DepthTest { func: DepthTest.Less } - ] + // ColorMask is reset by default + // By default reset to the default if not specified + ClearBuffer { + buffers: ClearBuffer.ColorDepthBuffer + NoDraw {} // We just want to clear the buffers } - } - // Draw with right eye - ClearBuffer { - buffers: ClearBuffer.DepthBuffer + // Draw with left eye CameraSelector { - id: rightCameraSelector + id: leftCameraSelector StateSet { renderStates: [ - ColorMask { red: false; green: true; blue: true; alpha: false }, + ColorMask { red: true; green: false; blue: false; alpha: false }, DepthTest { func: DepthTest.Less } ] } } + + // Draw with right eye + ClearBuffer { + buffers: ClearBuffer.DepthBuffer + CameraSelector { + id: rightCameraSelector + StateSet { + renderStates: [ + ColorMask { red: false; green: true; blue: true; alpha: false }, + DepthTest { func: DepthTest.Less } + ] + } + } + } } } |