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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 16:05:02 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 15:21:01 +0000
commitc82207d54c76d8b66be010bfa63e45f9507891fa (patch)
tree8d112e96bc1fa42dbc49907f53d71fa5b893869a /examples/qt3d/gltf
parent8bff6813ee2e7a59d27bd8639dc9a6e23287a0c8 (diff)
Move the examples under a qt3d subdir
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/gltf')
-rw-r--r--examples/qt3d/gltf/basic.frag12
-rw-r--r--examples/qt3d/gltf/basic.vert18
-rw-r--r--examples/qt3d/gltf/gltf.pro16
-rw-r--r--examples/qt3d/gltf/gltf.qrc7
-rw-r--r--examples/qt3d/gltf/main.cpp68
-rw-r--r--examples/qt3d/gltf/main.qml185
6 files changed, 306 insertions, 0 deletions
diff --git a/examples/qt3d/gltf/basic.frag b/examples/qt3d/gltf/basic.frag
new file mode 100644
index 000000000..6f83f6b90
--- /dev/null
+++ b/examples/qt3d/gltf/basic.frag
@@ -0,0 +1,12 @@
+#version 330
+
+in vec3 color;
+
+out vec4 fragColor;
+
+void main()
+{
+ // The color variable is interpolated to this fragment's position
+ // for us by OpenGL.
+ fragColor = vec4( color, 1.0 );
+}
diff --git a/examples/qt3d/gltf/basic.vert b/examples/qt3d/gltf/basic.vert
new file mode 100644
index 000000000..0e35affd5
--- /dev/null
+++ b/examples/qt3d/gltf/basic.vert
@@ -0,0 +1,18 @@
+#version 330
+
+in vec3 vertexPosition;
+in vec3 vertexColor;
+
+uniform mat4 u_projection;
+uniform mat4 u_model;
+
+out vec3 color;
+
+void main()
+{
+ // Pass through the color to the fragment shader
+ color = vertexColor;
+
+ // Calculate the vertex position
+ gl_Position = u_projection * u_model * vec4( vertexPosition, 1.0 );
+}
diff --git a/examples/qt3d/gltf/gltf.pro b/examples/qt3d/gltf/gltf.pro
new file mode 100644
index 000000000..d2ac810a9
--- /dev/null
+++ b/examples/qt3d/gltf/gltf.pro
@@ -0,0 +1,16 @@
+TEMPLATE = app
+
+QT += 3dcore 3drenderer 3dinput 3dquick qml quick
+
+include("../exampleresources/exampleresources.pri")
+
+HEADERS += \
+
+SOURCES += \
+ main.cpp
+
+OTHER_FILES += \
+ main.qml
+
+RESOURCES += \
+ gltf.qrc
diff --git a/examples/qt3d/gltf/gltf.qrc b/examples/qt3d/gltf/gltf.qrc
new file mode 100644
index 000000000..c24519313
--- /dev/null
+++ b/examples/qt3d/gltf/gltf.qrc
@@ -0,0 +1,7 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>basic.frag</file>
+ <file>basic.vert</file>
+ </qresource>
+</RCC>
diff --git a/examples/qt3d/gltf/main.cpp b/examples/qt3d/gltf/main.cpp
new file mode 100644
index 000000000..a65d56218
--- /dev/null
+++ b/examples/qt3d/gltf/main.cpp
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <exampleresources.h>
+#include <Qt3DCore/window.h>
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DQuick/QQmlAspectEngine>
+
+#include <QGuiApplication>
+#include <QtQml>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ initializeAssetResources("../exampleresources/example-assets.qrb");
+
+ Qt3D::Window view;
+ Qt3D::Quick::QQmlAspectEngine engine;
+
+ engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.aspectEngine()->setData(data);
+ engine.aspectEngine()->initialize();
+
+ engine.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/qt3d/gltf/main.qml b/examples/qt3d/gltf/main.qml
new file mode 100644
index 000000000..3fd8ca398
--- /dev/null
+++ b/examples/qt3d/gltf/main.qml
@@ -0,0 +1,185 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.1 as QQ2
+
+Entity {
+ id: root
+ objectName: "root"
+
+ Scene {
+ id: wineScene
+ source: ":/assets/gltf/wine/wine.json"
+
+ Entity {
+ transforms: [
+ Translate {
+ dx: 100
+ dy: 0
+ dz: -100
+ }
+
+ ]
+
+ property Mesh myMesh: ballmesh
+ }
+
+ Entity {
+ property Mesh myMesh: ballmesh
+
+ transforms: [
+ Translate {
+ dx: 0
+ dy: 100
+ }
+
+ ]
+
+ property Material mat: greenMaterial
+ }
+
+ Entity {
+ property Shape myShape: sphere1
+
+ transforms: [
+ Translate {
+ dx: 50
+ dy: 50
+ }
+
+ ]
+
+ property Material mat: greenMaterial
+
+ Shape {
+ id: sphere1
+ radius: 25
+ rings: 32
+ slices: 32
+ }
+ }
+
+ Entity {
+ property Shape myShape: torus1
+
+ transforms: [
+ Translate {
+ dx: 50
+ dy: 120
+ }
+
+ ]
+
+ property Material mat: blueMaterial
+
+ Shape {
+ id: torus1
+ radius: 40
+ minorRadius: 15
+ type: Shape.ShapeTorus
+ }
+ }
+
+
+ Entity {
+ property Mesh myMesh: ballmesh
+
+ transforms: [
+ Rotate {
+ angle: 45
+ axis: Qt.vector3d(0, 1, 0)
+ },
+
+ Translate {
+ dx: 40
+ dy: 100
+ }
+ ]
+
+ property Material mat: blueMaterial
+ }
+ }
+
+ Mesh {
+ id: ballmesh
+ source: ":/assets/obj/ball.obj"
+ }
+
+ Material {
+ id: greenMaterial
+
+ parameters: [
+ /*
+ Tag {
+ name: "kd"
+ value: Qt.green
+ }
+ */
+
+ Tag {
+ name: "kd"
+ value: Qt.vector3d( 0.2, 1.0, 0.1 )
+
+ QQ2.Vector3dAnimation on value {
+ from: Qt.vector3d(0.0, 1.0, 0.1)
+ to: Qt.vector3d(1.0, 1.0, 0.1)
+ duration: 1000
+ loops: QQ2.Animation.Infinite
+ }
+ },
+
+ Tag {
+ name: "diffuse"
+ value: brick
+ }
+ ]
+ }
+
+ Material {
+ id: blueMaterial
+
+ parameters: [
+ Tag { name: "kd"; value: Qt.vector3d(0.2, 0.2, 1.0) }
+ ]
+ }
+
+ Texture {
+ id: brick
+ source: "/Users/jmt/KDAB/Qt3D/qt3d-ng/assets/textures/brick1.jpg"
+ }
+}