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authorMike Krus <mike.krus@kdab.com>2020-07-30 12:03:46 +0100
committerMike Krus <mike.krus@kdab.com>2020-07-30 13:51:37 +0100
commit174cd487b4644a69853de9007b90cba989afe344 (patch)
tree03e331f2b0a51ec2c6518d352c4b7a759edebbed /examples/qt3d/lights
parenteb728b5501f0ffb61ca4916ff5975c496ab98970 (diff)
Make sample meshes geometry renderers again
Introduce new geometry view class for each. Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/lights')
-rw-r--r--examples/qt3d/lights/PlaneEntity.qml15
-rw-r--r--examples/qt3d/lights/main.qml18
2 files changed, 12 insertions, 21 deletions
diff --git a/examples/qt3d/lights/PlaneEntity.qml b/examples/qt3d/lights/PlaneEntity.qml
index 1e84543f6..268c59add 100644
--- a/examples/qt3d/lights/PlaneEntity.qml
+++ b/examples/qt3d/lights/PlaneEntity.qml
@@ -61,17 +61,14 @@ Entity {
property alias resolution: mesh.meshResolution
property Material material
- components: [ transform, renderer, root.material ]
+ components: [ transform, mesh, root.material ]
Transform { id: transform }
- GeometryRenderer {
- id: renderer
- view: PlaneMesh {
- id: mesh
- width: 1.0
- height: 1.0
- meshResolution: Qt.size(2, 2)
- }
+ PlaneMesh {
+ id: mesh
+ width: 1.0
+ height: 1.0
+ meshResolution: Qt.size(2, 2)
}
}
diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml
index c647788fe..fc7cca42c 100644
--- a/examples/qt3d/lights/main.qml
+++ b/examples/qt3d/lights/main.qml
@@ -95,10 +95,8 @@ Entity
Entity {
id: redLight
components: [
- GeometryRenderer {
- view: SphereMesh {
- radius: 2
- }
+ SphereMesh {
+ radius: 2
},
Transform {
translation: Qt.vector3d(2.0, 8.0, -2.0)
@@ -120,10 +118,8 @@ Entity
Entity {
id: greenLight
components: [
- GeometryRenderer {
- view: SphereMesh {
- radius: 2
- }
+ SphereMesh {
+ radius: 2
},
Transform {
translation: Qt.vector3d(0.0, 3.0, 4.0)
@@ -145,10 +141,8 @@ Entity
Entity {
id: spotLight
components: [
- GeometryRenderer {
- view: SphereMesh {
- radius: 2
- }
+ SphereMesh {
+ radius: 2
},
Transform {
translation: Qt.vector3d(-20.0, 40.0, 0.0)