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authorSean Harmer <sean.harmer@kdab.com>2015-11-11 12:18:26 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-20 16:34:26 +0000
commitcf52d92133a356784e0f784e810b232290d8d3da (patch)
treef89d68477f59d8a38970402119ccfe8b2b8082e5 /examples/qt3d/multiviewport
parentba3e89e4b609d19b0607d2cb1cdf13b83f6cd984 (diff)
Adapt examples to use rotation property and quaternion helper
This covers all examples that can use the standard S, R, T order of transformations with a single rotation. Change-Id: Ief6741f9605742c545d8ef2be9bf8ab65164835d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/multiviewport')
-rw-r--r--examples/qt3d/multiviewport/main.qml9
1 files changed, 1 insertions, 8 deletions
diff --git a/examples/qt3d/multiviewport/main.qml b/examples/qt3d/multiviewport/main.qml
index 9c4626eb4..cfdd7a1a5 100644
--- a/examples/qt3d/multiviewport/main.qml
+++ b/examples/qt3d/multiviewport/main.qml
@@ -117,14 +117,7 @@ Entity {
Entity {
components: [
Transform {
- matrix: {
- var m = Qt.matrix4x4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- m.rotate(-sceneRoot.rotationAngle, Qt.vector3d(0, 0, 1));
- return m;
- }
+ rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle)
},
SceneLoader {
source: "qrc:/assets/test_scene.dae"