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author | Sean Harmer <sean.harmer@kdab.com> | 2015-11-11 12:18:26 +0000 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-11-20 16:34:26 +0000 |
commit | cf52d92133a356784e0f784e810b232290d8d3da (patch) | |
tree | f89d68477f59d8a38970402119ccfe8b2b8082e5 /examples/qt3d/multiviewport | |
parent | ba3e89e4b609d19b0607d2cb1cdf13b83f6cd984 (diff) |
Adapt examples to use rotation property and quaternion helper
This covers all examples that can use the standard S, R, T order of
transformations with a single rotation.
Change-Id: Ief6741f9605742c545d8ef2be9bf8ab65164835d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/multiviewport')
-rw-r--r-- | examples/qt3d/multiviewport/main.qml | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/examples/qt3d/multiviewport/main.qml b/examples/qt3d/multiviewport/main.qml index 9c4626eb4..cfdd7a1a5 100644 --- a/examples/qt3d/multiviewport/main.qml +++ b/examples/qt3d/multiviewport/main.qml @@ -117,14 +117,7 @@ Entity { Entity { components: [ Transform { - matrix: { - var m = Qt.matrix4x4(1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1); - m.rotate(-sceneRoot.rotationAngle, Qt.vector3d(0, 0, 1)); - return m; - } + rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle) }, SceneLoader { source: "qrc:/assets/test_scene.dae" |