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author | Mike Krus <mike.krus@kdab.com> | 2020-08-03 17:44:59 +0100 |
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committer | Mike Krus <mike.krus@kdab.com> | 2020-08-05 11:32:02 +0100 |
commit | 2b8eaa3350250bb7afc5105aba2da51685aaed88 (patch) | |
tree | ce1efe4160f194e6a4a77c5ae0769416d460afc0 /examples/qt3d/scene3d/AnimatedEntity.qml | |
parent | 32e687f3a83ba85e64c0f8ef43a5e3854111ab02 (diff) |
Handle backend type based on QtQuick settings
By default, Scene3D will select the RHI backend.
If QQuickWindow::graphicsApi() is set to QSGRendererInterface::OpenGLRhi
(QSG_RHI_BACKEND set to "opengl") then Qt3D will select the OpenGL
backend.
It's possible to use the OpenGL backend to RHI by setting
QQuickWindow::graphicsApi() to QSGRendererInterface::OpenGLRhi
AND setting QT3D_RENDERER to "rhi".
(Note that setting to QSGRendererInterface::OpenGL has not effect).
Change-Id: I71488ddb290ce2e30c724ddcc10c57ed8afe267b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d/AnimatedEntity.qml')
-rw-r--r-- | examples/qt3d/scene3d/AnimatedEntity.qml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/qt3d/scene3d/AnimatedEntity.qml b/examples/qt3d/scene3d/AnimatedEntity.qml index 02e1148e2..4c7f700cf 100644 --- a/examples/qt3d/scene3d/AnimatedEntity.qml +++ b/examples/qt3d/scene3d/AnimatedEntity.qml @@ -115,6 +115,7 @@ Entity { SphereMesh { id: sphereMesh radius: 3 + generateTangents: true } Transform { |