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* Use SPDX license identifiersLucie GĂ©rard2022-06-221-49/+2
* Handle backend type based on QtQuick settingsMike Krus2020-08-051-0/+1
* Make sample meshes geometry renderers againMike Krus2020-07-301-11/+7
* Pull bounding volume info from front endMike Krus2020-04-231-1/+5
* Make default geometries viewsMike Krus2020-02-271-7/+11
* Add QRenderCapabilities to query GL about what is supportedMike Krus2020-01-201-1/+3
* Add Profiling OverlayMike Krus2020-01-171-1/+2
* Fix input in scene3d exampleSean Harmer2016-05-271-1/+3
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+1
* Some fixes for examples.Wieland Hagen2016-03-091-1/+1
* Unify license header usage.Antti Kokko2016-01-261-18/+32
* Adapt Scene3D example to use automatic aspect ratio modeSean Harmer2016-01-191-13/+2
* Link examples against static libPaul Lemire2016-01-161-3/+1
* Camera moved - scene3dRobert Brock2016-01-051-1/+1
* Adapt examples to use rotation property and quaternion helperSean Harmer2015-11-201-14/+4
* Remove transforms property of QTransformSean Harmer2015-11-171-13/+20
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-1/+1
* Change import name of Qt3D Core from Qt3D 2.0 to Qt3D.Core 2.0Sean Harmer2015-10-161-1/+1
* Scene3D: make background transparentPaul Lemire2015-07-201-1/+1
* Use Qt3D.Renderer rather than RenderSean Harmer2015-06-111-1/+1
* Examples: fixed to work with QAbstractTransform as QObjectPaul Lemire2015-04-271-10/+10
* Move the examples under a qt3d subdirLaszlo Agocs2015-03-041-0/+138