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author | Mike Krus <mike.krus@kdab.com> | 2021-07-10 23:40:45 +0100 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2021-07-19 16:14:26 +0100 |
commit | 3964b273459c2999f33d51b96afe6fb68f07d52f (patch) | |
tree | 06b8b71bc2100e5093bd79321b43d6d4e541492a /examples/qt3d/simplecustommaterial/main.cpp | |
parent | 7f1f3c358258331f86dc792c653482c82bbf2ec6 (diff) |
Disable RHI Renderer by default
RHI renderer use ShaderTools which is GPL licensed. This patch
disables the plugin by default until Qt3D provides a suitable
replacement for the dependency.
To enable the RHI backend, compile Qt3D and pass parameter
-DFEATURE_qt3d_rhi_renderer=ON to cmake.
Unfortunate side effect of RHI backend being disabled is that
when using Scene3D, the QtQuick renderer must be configured to
use the opengl backend.
[ChangeLog] RHI Backend is not longer built by default
Task-number: QTBUG-94960
Pick-to: 6.1 6.2
Change-Id: I0bff7523e159b800734b58bfef37e5088d0a0d41
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/simplecustommaterial/main.cpp')
-rw-r--r-- | examples/qt3d/simplecustommaterial/main.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/examples/qt3d/simplecustommaterial/main.cpp b/examples/qt3d/simplecustommaterial/main.cpp index da299e913..beb00b7b3 100644 --- a/examples/qt3d/simplecustommaterial/main.cpp +++ b/examples/qt3d/simplecustommaterial/main.cpp @@ -51,6 +51,7 @@ #include <QGuiApplication> #include <QQuickView> #include <QOpenGLContext> +#include <Qt3DRender/qt3drender-config.h> void setSurfaceFormat() { @@ -67,6 +68,10 @@ void setSurfaceFormat() format.setSamples(4); format.setStencilBufferSize(8); QSurfaceFormat::setDefaultFormat(format); + +#if !QT_CONFIG(qt3d_rhi_renderer) + qputenv("QSG_RHI_BACKEND", "opengl"); +#endif } int main(int argc, char **argv) |