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authorPaul Lemire <paul.lemire@kdab.com>2020-09-18 11:47:24 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-10-19 15:30:59 +0200
commit9112ad845927b4c1ae5ea9e45576cc4cf85207d7 (patch)
treefbe4279c1fc3e9d51cc0a85d005a972be86bf83b /examples/qt3d
parentc4be23758f05719584f2bc4c676fda81c57a9d63 (diff)
Port instanced-arrays-qml to RHI
Change-Id: I272cfa7688260f4ffb6b8ff49012188f717f62f4 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r--examples/qt3d/instanced-arrays-qml/CMakeLists.txt6
-rw-r--r--examples/qt3d/instanced-arrays-qml/gl3/instanced.frag (renamed from examples/qt3d/instanced-arrays-qml/instanced.frag)0
-rw-r--r--examples/qt3d/instanced-arrays-qml/gl3/instanced.vert (renamed from examples/qt3d/instanced-arrays-qml/instanced.vert)0
-rw-r--r--examples/qt3d/instanced-arrays-qml/gl45/instanced.frag43
-rw-r--r--examples/qt3d/instanced-arrays-qml/gl45/instanced.vert57
-rw-r--r--examples/qt3d/instanced-arrays-qml/instanced-arrays-qml.qrc6
-rw-r--r--examples/qt3d/instanced-arrays-qml/main.qml43
7 files changed, 138 insertions, 17 deletions
diff --git a/examples/qt3d/instanced-arrays-qml/CMakeLists.txt b/examples/qt3d/instanced-arrays-qml/CMakeLists.txt
index 557284931..2d89f261e 100644
--- a/examples/qt3d/instanced-arrays-qml/CMakeLists.txt
+++ b/examples/qt3d/instanced-arrays-qml/CMakeLists.txt
@@ -44,8 +44,10 @@ target_link_libraries(instanced-arrays-qml PUBLIC
# Resources:
set(instanced-arrays-qml_resource_files
- "instanced.frag"
- "instanced.vert"
+ "gl3/instanced.frag"
+ "gl3/instanced.vert"
+ "gl45/instanced.frag"
+ "gl45/instanced.vert"
"main.qml"
)
diff --git a/examples/qt3d/instanced-arrays-qml/instanced.frag b/examples/qt3d/instanced-arrays-qml/gl3/instanced.frag
index cc41fee8e..cc41fee8e 100644
--- a/examples/qt3d/instanced-arrays-qml/instanced.frag
+++ b/examples/qt3d/instanced-arrays-qml/gl3/instanced.frag
diff --git a/examples/qt3d/instanced-arrays-qml/instanced.vert b/examples/qt3d/instanced-arrays-qml/gl3/instanced.vert
index 6cbab9d40..6cbab9d40 100644
--- a/examples/qt3d/instanced-arrays-qml/instanced.vert
+++ b/examples/qt3d/instanced-arrays-qml/gl3/instanced.vert
diff --git a/examples/qt3d/instanced-arrays-qml/gl45/instanced.frag b/examples/qt3d/instanced-arrays-qml/gl45/instanced.frag
new file mode 100644
index 000000000..cef57acc8
--- /dev/null
+++ b/examples/qt3d/instanced-arrays-qml/gl45/instanced.frag
@@ -0,0 +1,43 @@
+#version 450 core
+
+layout(location = 0) in vec3 position;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec3 kd; // Diffuse reflectivity
+
+const vec4 lightPosition = vec4( 0.0, 0.0, 0.0, 1.0 );
+const vec3 lightIntensity = vec3( 1.0, 1.0, 1.0 );
+
+const vec3 ka = vec3(0.1); // Ambient reflectivity
+const vec3 ks = vec3( 1.0, 1.0, 1.0 ); // Specular reflectivity
+const float shininess = 150.0; // Specular shininess factor
+
+layout(location = 0) out vec4 fragColor;
+
+vec3 adsModel( const in vec3 pos, const in vec3 n )
+{
+ // Calculate the vector from the light to the fragment
+ vec3 s = normalize( vec3( lightPosition ) - pos );
+
+ // Calculate the vector from the fragment to the eye position
+ // (origin since this is in "eye" or "camera" space)
+ vec3 v = normalize( -pos );
+
+ // Reflect the light beam using the normal at this fragment
+ vec3 r = reflect( -s, n );
+
+ // Calculate the diffuse component
+ float diffuse = max( dot( s, n ), 0.0 );
+
+ // Calculate the specular component
+ float specular = 0.0;
+ if ( dot( s, n ) > 0.0 )
+ specular = pow( max( dot( r, v ), 0.0 ), shininess );
+
+ // Combine the ambient, diffuse and specular contributions
+ return lightIntensity * ( ka + kd * diffuse + ks * specular );
+}
+
+void main()
+{
+ fragColor = vec4( adsModel( position, normalize( normal ) ), 1.0 );
+}
diff --git a/examples/qt3d/instanced-arrays-qml/gl45/instanced.vert b/examples/qt3d/instanced-arrays-qml/gl45/instanced.vert
new file mode 100644
index 000000000..bf3ba165b
--- /dev/null
+++ b/examples/qt3d/instanced-arrays-qml/gl45/instanced.vert
@@ -0,0 +1,57 @@
+#version 450 core
+
+layout(location = 0) in vec3 vertexPosition;
+layout(location = 1) in vec3 vertexNormal;
+layout(location = 2) in vec3 pos;
+
+layout(location = 0) out vec3 position;
+layout(location = 1) out vec3 normal;
+layout(location = 2) out vec3 kd;
+
+layout(std140, binding = 1) uniform qt3d_command_uniforms {
+ mat4 modelMatrix;
+ mat4 inverseModelMatrix;
+ mat4 modelViewMatrix;
+ mat3 modelNormalMatrix;
+ mat4 inverseModelViewMatrix;
+ mat4 modelViewProjection;
+ mat4 inverseModelViewProjectionMatrix;
+};
+
+// Calculate RGB triplet from HSV
+vec3 hsvToRGB( float h, float s, float v )
+{
+ if ( s <= 0.0 )
+ return vec3( v );
+
+ h = h * 6.0;
+ float c = v * s;
+ float x = ( 1.0 - abs( ( mod( h, 2 ) - 1 ) ) ) * c;
+ float m = v - c;
+ float r = 0.0;
+ float g = 0.0;
+ float b = 0.0;
+
+ if ( h < 1.0 ) { r = c; g = x; b = 0.0;}
+ else if ( h < 2.0 ) { r = x; g = c; b = 0.0; }
+ else if ( h < 3.0 ) { r = 0.0; g = c; b = x; }
+ else if ( h < 4.0 ) { r = 0.0; g = x; b = c; }
+ else if ( h < 5.0 ) { r = x; g = 0.0; b = c; }
+ else { r = c; g = 0.0; b = x; }
+
+ return vec3( r + m, g + m, b + m );
+}
+
+void main()
+{
+ normal = normalize( modelNormalMatrix * vertexNormal );
+
+ vec3 offsetPos = vertexPosition + pos;
+ position = vec3(modelViewMatrix * vec4(offsetPos, 1.0));
+
+ float hue = fract( pos.x / 10.0 );
+ float saturation = fract( pos.z / 20.0 );
+ kd = hsvToRGB( hue, saturation, 1.0 );
+
+ gl_Position = modelViewProjection * vec4(offsetPos, 1.0);
+}
diff --git a/examples/qt3d/instanced-arrays-qml/instanced-arrays-qml.qrc b/examples/qt3d/instanced-arrays-qml/instanced-arrays-qml.qrc
index 3e4910f7a..88babaf52 100644
--- a/examples/qt3d/instanced-arrays-qml/instanced-arrays-qml.qrc
+++ b/examples/qt3d/instanced-arrays-qml/instanced-arrays-qml.qrc
@@ -1,7 +1,9 @@
<RCC>
<qresource prefix="/">
<file>main.qml</file>
- <file>instanced.frag</file>
- <file>instanced.vert</file>
+ <file>gl3/instanced.frag</file>
+ <file>gl3/instanced.vert</file>
+ <file>gl45/instanced.frag</file>
+ <file>gl45/instanced.vert</file>
</qresource>
</RCC>
diff --git a/examples/qt3d/instanced-arrays-qml/main.qml b/examples/qt3d/instanced-arrays-qml/main.qml
index 91558fc42..a94654a88 100644
--- a/examples/qt3d/instanced-arrays-qml/main.qml
+++ b/examples/qt3d/instanced-arrays-qml/main.qml
@@ -85,21 +85,38 @@ Entity {
Material {
id: instancedPhongMaterial
effect: Effect {
- techniques: Technique {
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.CoreProfile
- minorVersion: 2
- majorVersion: 3
- }
- filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
- renderPasses: RenderPass {
- shaderProgram: ShaderProgram {
- vertexShaderCode: loadSource("qrc:/instanced.vert")
- fragmentShaderCode: loadSource("qrc:/instanced.frag")
+ techniques: [
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.CoreProfile
+ minorVersion: 2
+ majorVersion: 3
+ }
+ filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/gl3/instanced.vert")
+ fragmentShaderCode: loadSource("qrc:/gl3/instanced.frag")
+ }
+ }
+ },
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.RHI
+ profile: GraphicsApiFilter.NoProfile
+ minorVersion: 1
+ majorVersion: 0
+ }
+ filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/gl45/instanced.vert")
+ fragmentShaderCode: loadSource("qrc:/gl45/instanced.frag")
+ }
}
}
- }
+ ]
}
}