diff options
author | Jean-Michaƫl Celerier <jean-michael.celerier@kdab.com> | 2020-06-24 18:03:02 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2020-07-29 08:03:50 +0200 |
commit | db611272f595dbb9f381b86d23353dece35df021 (patch) | |
tree | 46275d025408da1b815a1dd80892df3160b3b8f5 /examples/qt3d | |
parent | 308fd2598eab048de45df274c408fb2d43fb3bcf (diff) |
rhi: fix shadow map example
Change-Id: I7c91d265d1eecaceff434b88311a8f0ea9c1c51d
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r-- | examples/qt3d/shadow-map-qml/AdsEffect.qml | 32 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/CMakeLists.txt | 4 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/Toyplane.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/Trefoil.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag | 136 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert | 114 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag | 55 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert | 69 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/shadow-map-qml.qrc | 7 |
9 files changed, 416 insertions, 5 deletions
diff --git a/examples/qt3d/shadow-map-qml/AdsEffect.qml b/examples/qt3d/shadow-map-qml/AdsEffect.qml index 4c63a682c..1d4db2127 100644 --- a/examples/qt3d/shadow-map-qml/AdsEffect.qml +++ b/examples/qt3d/shadow-map-qml/AdsEffect.qml @@ -139,6 +139,38 @@ Effect { } } ] + }, + Technique { + graphicsApiFilter { + api: GraphicsApiFilter.RHI + majorVersion: 1 + minorVersion: 0 + } + + renderPasses: [ + RenderPass { + filterKeys: [ FilterKey { name: "pass"; value: "shadowmap" } ] + + shaderProgram: ShaderProgram { + vertexShaderCode: loadSource("qrc:/shaders/rhi/shadowmap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/rhi/shadowmap.frag") + } + + renderStates: [ + PolygonOffset { scaleFactor: 4; depthSteps: 4 }, + DepthTest { depthFunction: DepthTest.Less } + ] + }, + + RenderPass { + filterKeys: [ FilterKey { name : "pass"; value : "forward" } ] + + shaderProgram: ShaderProgram { + vertexShaderCode: loadSource("qrc:/shaders/rhi/ads.vert") + fragmentShaderCode: loadSource("qrc:/shaders/rhi/ads.frag") + } + } + ] } ] } diff --git a/examples/qt3d/shadow-map-qml/CMakeLists.txt b/examples/qt3d/shadow-map-qml/CMakeLists.txt index 5a3a9c1b2..302de2209 100644 --- a/examples/qt3d/shadow-map-qml/CMakeLists.txt +++ b/examples/qt3d/shadow-map-qml/CMakeLists.txt @@ -48,6 +48,10 @@ set(shadow-map-qml_resource_files "shaders/es3/ads.vert" "shaders/es3/shadowmap.frag" "shaders/es3/shadowmap.vert" + "shaders/rhi/ads.frag" + "shaders/rhi/ads.vert" + "shaders/rhi/shadowmap.frag" + "shaders/rhi/shadowmap.vert" "shaders/shadowmap.frag" "shaders/shadowmap.vert" ) diff --git a/examples/qt3d/shadow-map-qml/Toyplane.qml b/examples/qt3d/shadow-map-qml/Toyplane.qml index 5a3cdcdd3..a18713edb 100644 --- a/examples/qt3d/shadow-map-qml/Toyplane.qml +++ b/examples/qt3d/shadow-map-qml/Toyplane.qml @@ -58,7 +58,7 @@ Entity { Mesh { id: toyplaneMesh - source: "assets/obj/toyplane.obj" + source: "qrc:///assets/obj/toyplane.obj" } Transform { diff --git a/examples/qt3d/shadow-map-qml/Trefoil.qml b/examples/qt3d/shadow-map-qml/Trefoil.qml index c0aa27fa1..6194b2213 100644 --- a/examples/qt3d/shadow-map-qml/Trefoil.qml +++ b/examples/qt3d/shadow-map-qml/Trefoil.qml @@ -58,7 +58,7 @@ Entity { Mesh { id: trefoilMesh - source: "assets/obj/trefoil.obj" + source: "qrc:///assets/obj/trefoil.obj" } Transform { diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag new file mode 100644 index 000000000..396abd9db --- /dev/null +++ b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag @@ -0,0 +1,136 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#version 450 + +layout(location = 0) in vec4 positionInLightSpace; +layout(location = 1) in vec3 position; +layout(location = 2) in vec3 normal; + +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform qt3d_render_view_uniforms { + mat4 viewMatrix; + mat4 projectionMatrix; + mat4 viewProjectionMatrix; + mat4 inverseViewMatrix; + mat4 inverseProjectionMatrix; + mat4 inverseViewProjectionMatrix; + mat4 viewportMatrix; + mat4 inverseViewportMatrix; + vec4 textureTransformMatrix; + vec3 eyePosition; + float aspectRatio; + float gamma; + float exposure; + float time; +}; + +layout(std140, binding = 1) uniform qt3d_command_uniforms { + mat4 modelMatrix; + mat4 inverseModelMatrix; + mat4 modelView; + mat3 modelNormalMatrix; + mat4 inverseModelViewMatrix; + mat4 mvp; + mat4 inverseModelViewProjectionMatrix; + mat3 modelViewNormal; +}; + +layout(std140, binding = 2) uniform qt3d_custom_uniforms { + mat4 lightViewProjection; + vec3 lightPosition; + vec3 lightIntensity; + + vec3 ka; // Ambient reflectivity + vec3 kd; // Diffuse reflectivity + vec3 ks; // Specular reflectivity + float shininess; // Specular shininess factor +}; + +layout(binding = 3) uniform sampler2DShadow shadowMapTexture; + + +vec3 dsModel(const in vec3 pos, const in vec3 n) +{ + // Calculate the vector from the light to the fragment + vec3 s = normalize(vec3(viewMatrix * vec4(lightPosition, 1.0)) - pos); + + // Calculate the vector from the fragment to the eye position + // (origin since this is in "eye" or "camera" space) + vec3 v = normalize(-pos); + + // Reflect the light beam using the normal at this fragment + vec3 r = reflect(-s, n); + + // Calculate the diffuse component + float diffuse = max(dot(s, n), 0.0); + + // Calculate the specular component + float specular = 0.0; + if (dot(s, n) > 0.0) + specular = pow(max(dot(r, v), 0.0), shininess); + + // Combine the diffuse and specular contributions (ambient is taken into account by the caller) + return lightIntensity * (kd * diffuse + ks * specular); +} + +void main() +{ + float shadowMapSample = textureProj(shadowMapTexture, positionInLightSpace); + + vec3 ambient = lightIntensity * ka; + + vec3 result = ambient; + if (shadowMapSample > 0) + result += dsModel(position, normalize(normal)); + + fragColor = vec4(result, 1.0); +} diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert new file mode 100644 index 000000000..386c723dd --- /dev/null +++ b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#version 450 + +layout(location = 0) in vec3 vertexPosition; +layout(location = 1) in vec3 vertexNormal; + +layout(location = 0) out vec4 positionInLightSpace; +layout(location = 1) out vec3 position; +layout(location = 2) out vec3 normal; + + +layout(std140, binding = 0) uniform qt3d_render_view_uniforms { + mat4 viewMatrix; + mat4 projectionMatrix; + mat4 viewProjectionMatrix; + mat4 inverseViewMatrix; + mat4 inverseProjectionMatrix; + mat4 inverseViewProjectionMatrix; + mat4 viewportMatrix; + mat4 inverseViewportMatrix; + vec4 textureTransformMatrix; + vec3 eyePosition; + float aspectRatio; + float gamma; + float exposure; + float time; +}; + +layout(std140, binding = 1) uniform qt3d_command_uniforms { + mat4 modelMatrix; + mat4 inverseModelMatrix; + mat4 modelView; + mat3 modelNormalMatrix; + mat4 inverseModelViewMatrix; + mat4 mvp; + mat4 inverseModelViewProjectionMatrix; + mat3 modelViewNormal; +}; + +layout(std140, binding = 2) uniform qt3d_custom_uniforms { + mat4 lightViewProjection; + vec3 lightPosition; + vec3 lightIntensity; + + vec3 ka; // Ambient reflectivity + vec3 kd; // Diffuse reflectivity + vec3 ks; // Specular reflectivity + float shininess; // Specular shininess factor +}; + +void main() +{ + // positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0); + const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0, + 0.0, 0.5, 0.0, 0.0, + 0.0, 0.0, 0.5, 0.0, + 0.5, 0.5, 0.5, 1.0); + + positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0); + + normal = normalize(modelViewNormal * vertexNormal); + position = vec3(modelView * vec4(vertexPosition, 1.0)); + + gl_Position = mvp * vec4(vertexPosition, 1.0); +} diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag new file mode 100644 index 000000000..b335caafb --- /dev/null +++ b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#version 450 + +void main() +{ +} diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert new file mode 100644 index 000000000..31e827302 --- /dev/null +++ b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert @@ -0,0 +1,69 @@ +/**************************************************************************** +** +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#version 450 + +layout(location = 0) in vec3 vertexPosition; + +layout(std140, binding = 1) uniform qt3d_command_uniforms { + mat4 modelMatrix; + mat4 inverseModelMatrix; + mat4 modelView; + mat3 modelNormalMatrix; + mat4 inverseModelViewMatrix; + mat4 mvp; + mat4 inverseModelViewProjectionMatrix; + mat3 modelViewNormal; +}; + +void main() +{ + gl_Position = mvp * vec4(vertexPosition, 1.0); +} diff --git a/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc b/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc index f51a418cd..838766c4d 100644 --- a/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc +++ b/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc @@ -5,11 +5,9 @@ <file>AdsEffect.qml</file> <file>ShadowMapLight.qml</file> <file>ShadowMapFrameGraph.qml</file> - <file>Trefoil.qml</file> <file>Toyplane.qml</file> <file>GroundPlane.qml</file> - <file>shaders/ads.frag</file> <file>shaders/ads.vert</file> <file>shaders/shadowmap.frag</file> @@ -18,6 +16,9 @@ <file>shaders/es3/ads.vert</file> <file>shaders/es3/shadowmap.frag</file> <file>shaders/es3/shadowmap.vert</file> + <file>shaders/rhi/ads.frag</file> + <file>shaders/rhi/ads.vert</file> + <file>shaders/rhi/shadowmap.frag</file> + <file>shaders/rhi/shadowmap.vert</file> </qresource> </RCC> - |