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authorJean-Michaƫl Celerier <jean-michael.celerier@kdab.com>2020-06-24 18:03:02 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-07-29 08:03:50 +0200
commitdb611272f595dbb9f381b86d23353dece35df021 (patch)
tree46275d025408da1b815a1dd80892df3160b3b8f5 /examples/qt3d
parent308fd2598eab048de45df274c408fb2d43fb3bcf (diff)
rhi: fix shadow map example
Change-Id: I7c91d265d1eecaceff434b88311a8f0ea9c1c51d Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'examples/qt3d')
-rw-r--r--examples/qt3d/shadow-map-qml/AdsEffect.qml32
-rw-r--r--examples/qt3d/shadow-map-qml/CMakeLists.txt4
-rw-r--r--examples/qt3d/shadow-map-qml/Toyplane.qml2
-rw-r--r--examples/qt3d/shadow-map-qml/Trefoil.qml2
-rw-r--r--examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag136
-rw-r--r--examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert114
-rw-r--r--examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag55
-rw-r--r--examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert69
-rw-r--r--examples/qt3d/shadow-map-qml/shadow-map-qml.qrc7
9 files changed, 416 insertions, 5 deletions
diff --git a/examples/qt3d/shadow-map-qml/AdsEffect.qml b/examples/qt3d/shadow-map-qml/AdsEffect.qml
index 4c63a682c..1d4db2127 100644
--- a/examples/qt3d/shadow-map-qml/AdsEffect.qml
+++ b/examples/qt3d/shadow-map-qml/AdsEffect.qml
@@ -139,6 +139,38 @@ Effect {
}
}
]
+ },
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.RHI
+ majorVersion: 1
+ minorVersion: 0
+ }
+
+ renderPasses: [
+ RenderPass {
+ filterKeys: [ FilterKey { name: "pass"; value: "shadowmap" } ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/rhi/shadowmap.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/rhi/shadowmap.frag")
+ }
+
+ renderStates: [
+ PolygonOffset { scaleFactor: 4; depthSteps: 4 },
+ DepthTest { depthFunction: DepthTest.Less }
+ ]
+ },
+
+ RenderPass {
+ filterKeys: [ FilterKey { name : "pass"; value : "forward" } ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/rhi/ads.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/rhi/ads.frag")
+ }
+ }
+ ]
}
]
}
diff --git a/examples/qt3d/shadow-map-qml/CMakeLists.txt b/examples/qt3d/shadow-map-qml/CMakeLists.txt
index 5a3a9c1b2..302de2209 100644
--- a/examples/qt3d/shadow-map-qml/CMakeLists.txt
+++ b/examples/qt3d/shadow-map-qml/CMakeLists.txt
@@ -48,6 +48,10 @@ set(shadow-map-qml_resource_files
"shaders/es3/ads.vert"
"shaders/es3/shadowmap.frag"
"shaders/es3/shadowmap.vert"
+ "shaders/rhi/ads.frag"
+ "shaders/rhi/ads.vert"
+ "shaders/rhi/shadowmap.frag"
+ "shaders/rhi/shadowmap.vert"
"shaders/shadowmap.frag"
"shaders/shadowmap.vert"
)
diff --git a/examples/qt3d/shadow-map-qml/Toyplane.qml b/examples/qt3d/shadow-map-qml/Toyplane.qml
index 5a3cdcdd3..a18713edb 100644
--- a/examples/qt3d/shadow-map-qml/Toyplane.qml
+++ b/examples/qt3d/shadow-map-qml/Toyplane.qml
@@ -58,7 +58,7 @@ Entity {
Mesh {
id: toyplaneMesh
- source: "assets/obj/toyplane.obj"
+ source: "qrc:///assets/obj/toyplane.obj"
}
Transform {
diff --git a/examples/qt3d/shadow-map-qml/Trefoil.qml b/examples/qt3d/shadow-map-qml/Trefoil.qml
index c0aa27fa1..6194b2213 100644
--- a/examples/qt3d/shadow-map-qml/Trefoil.qml
+++ b/examples/qt3d/shadow-map-qml/Trefoil.qml
@@ -58,7 +58,7 @@ Entity {
Mesh {
id: trefoilMesh
- source: "assets/obj/trefoil.obj"
+ source: "qrc:///assets/obj/trefoil.obj"
}
Transform {
diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag
new file mode 100644
index 000000000..396abd9db
--- /dev/null
+++ b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.frag
@@ -0,0 +1,136 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 450
+
+layout(location = 0) in vec4 positionInLightSpace;
+layout(location = 1) in vec3 position;
+layout(location = 2) in vec3 normal;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform qt3d_render_view_uniforms {
+ mat4 viewMatrix;
+ mat4 projectionMatrix;
+ mat4 viewProjectionMatrix;
+ mat4 inverseViewMatrix;
+ mat4 inverseProjectionMatrix;
+ mat4 inverseViewProjectionMatrix;
+ mat4 viewportMatrix;
+ mat4 inverseViewportMatrix;
+ vec4 textureTransformMatrix;
+ vec3 eyePosition;
+ float aspectRatio;
+ float gamma;
+ float exposure;
+ float time;
+};
+
+layout(std140, binding = 1) uniform qt3d_command_uniforms {
+ mat4 modelMatrix;
+ mat4 inverseModelMatrix;
+ mat4 modelView;
+ mat3 modelNormalMatrix;
+ mat4 inverseModelViewMatrix;
+ mat4 mvp;
+ mat4 inverseModelViewProjectionMatrix;
+ mat3 modelViewNormal;
+};
+
+layout(std140, binding = 2) uniform qt3d_custom_uniforms {
+ mat4 lightViewProjection;
+ vec3 lightPosition;
+ vec3 lightIntensity;
+
+ vec3 ka; // Ambient reflectivity
+ vec3 kd; // Diffuse reflectivity
+ vec3 ks; // Specular reflectivity
+ float shininess; // Specular shininess factor
+};
+
+layout(binding = 3) uniform sampler2DShadow shadowMapTexture;
+
+
+vec3 dsModel(const in vec3 pos, const in vec3 n)
+{
+ // Calculate the vector from the light to the fragment
+ vec3 s = normalize(vec3(viewMatrix * vec4(lightPosition, 1.0)) - pos);
+
+ // Calculate the vector from the fragment to the eye position
+ // (origin since this is in "eye" or "camera" space)
+ vec3 v = normalize(-pos);
+
+ // Reflect the light beam using the normal at this fragment
+ vec3 r = reflect(-s, n);
+
+ // Calculate the diffuse component
+ float diffuse = max(dot(s, n), 0.0);
+
+ // Calculate the specular component
+ float specular = 0.0;
+ if (dot(s, n) > 0.0)
+ specular = pow(max(dot(r, v), 0.0), shininess);
+
+ // Combine the diffuse and specular contributions (ambient is taken into account by the caller)
+ return lightIntensity * (kd * diffuse + ks * specular);
+}
+
+void main()
+{
+ float shadowMapSample = textureProj(shadowMapTexture, positionInLightSpace);
+
+ vec3 ambient = lightIntensity * ka;
+
+ vec3 result = ambient;
+ if (shadowMapSample > 0)
+ result += dsModel(position, normalize(normal));
+
+ fragColor = vec4(result, 1.0);
+}
diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert
new file mode 100644
index 000000000..386c723dd
--- /dev/null
+++ b/examples/qt3d/shadow-map-qml/shaders/rhi/ads.vert
@@ -0,0 +1,114 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 450
+
+layout(location = 0) in vec3 vertexPosition;
+layout(location = 1) in vec3 vertexNormal;
+
+layout(location = 0) out vec4 positionInLightSpace;
+layout(location = 1) out vec3 position;
+layout(location = 2) out vec3 normal;
+
+
+layout(std140, binding = 0) uniform qt3d_render_view_uniforms {
+ mat4 viewMatrix;
+ mat4 projectionMatrix;
+ mat4 viewProjectionMatrix;
+ mat4 inverseViewMatrix;
+ mat4 inverseProjectionMatrix;
+ mat4 inverseViewProjectionMatrix;
+ mat4 viewportMatrix;
+ mat4 inverseViewportMatrix;
+ vec4 textureTransformMatrix;
+ vec3 eyePosition;
+ float aspectRatio;
+ float gamma;
+ float exposure;
+ float time;
+};
+
+layout(std140, binding = 1) uniform qt3d_command_uniforms {
+ mat4 modelMatrix;
+ mat4 inverseModelMatrix;
+ mat4 modelView;
+ mat3 modelNormalMatrix;
+ mat4 inverseModelViewMatrix;
+ mat4 mvp;
+ mat4 inverseModelViewProjectionMatrix;
+ mat3 modelViewNormal;
+};
+
+layout(std140, binding = 2) uniform qt3d_custom_uniforms {
+ mat4 lightViewProjection;
+ vec3 lightPosition;
+ vec3 lightIntensity;
+
+ vec3 ka; // Ambient reflectivity
+ vec3 kd; // Diffuse reflectivity
+ vec3 ks; // Specular reflectivity
+ float shininess; // Specular shininess factor
+};
+
+void main()
+{
+ // positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+ const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0,
+ 0.0, 0.5, 0.0, 0.0,
+ 0.0, 0.0, 0.5, 0.0,
+ 0.5, 0.5, 0.5, 1.0);
+
+ positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}
diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag
new file mode 100644
index 000000000..b335caafb
--- /dev/null
+++ b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.frag
@@ -0,0 +1,55 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 450
+
+void main()
+{
+}
diff --git a/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert
new file mode 100644
index 000000000..31e827302
--- /dev/null
+++ b/examples/qt3d/shadow-map-qml/shaders/rhi/shadowmap.vert
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 450
+
+layout(location = 0) in vec3 vertexPosition;
+
+layout(std140, binding = 1) uniform qt3d_command_uniforms {
+ mat4 modelMatrix;
+ mat4 inverseModelMatrix;
+ mat4 modelView;
+ mat3 modelNormalMatrix;
+ mat4 inverseModelViewMatrix;
+ mat4 mvp;
+ mat4 inverseModelViewProjectionMatrix;
+ mat3 modelViewNormal;
+};
+
+void main()
+{
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}
diff --git a/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc b/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc
index f51a418cd..838766c4d 100644
--- a/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc
+++ b/examples/qt3d/shadow-map-qml/shadow-map-qml.qrc
@@ -5,11 +5,9 @@
<file>AdsEffect.qml</file>
<file>ShadowMapLight.qml</file>
<file>ShadowMapFrameGraph.qml</file>
-
<file>Trefoil.qml</file>
<file>Toyplane.qml</file>
<file>GroundPlane.qml</file>
-
<file>shaders/ads.frag</file>
<file>shaders/ads.vert</file>
<file>shaders/shadowmap.frag</file>
@@ -18,6 +16,9 @@
<file>shaders/es3/ads.vert</file>
<file>shaders/es3/shadowmap.frag</file>
<file>shaders/es3/shadowmap.vert</file>
+ <file>shaders/rhi/ads.frag</file>
+ <file>shaders/rhi/ads.vert</file>
+ <file>shaders/rhi/shadowmap.frag</file>
+ <file>shaders/rhi/shadowmap.vert</file>
</qresource>
</RCC>
-