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author | Paul Lemire <paul.lemire@kdab.com> | 2021-07-29 08:27:21 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2021-08-02 07:34:12 +0200 |
commit | ca43cd97277132341676d10a515419a5390c9292 (patch) | |
tree | d5d0b69bee259cf8dd607935a18e29f34e033d60 /examples | |
parent | 294bf32c29c40e0a6c4bad018f3ea5efd62742d5 (diff) |
CameraLens: use ParametersDirty rather than AllDirty
AllDirty would force a lot of recomputations that aren't needed.
When the CameraLens changes the only things we need to do are:
- update projection matrix in the shader and the frustum culling
Those things are performed in the RenderCommand update stage which
is triggered with ParametersDirty
Change-Id: I27241f3ec323182b19fca7e5528d851680eeec8c
Pick-to: 6.2 5.15
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'examples')
0 files changed, 0 insertions, 0 deletions