summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/include/assimp/matrix3x3.h
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2014-03-24 08:13:42 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-03-25 10:15:49 +0100
commit40bf98aeaf22bbeb50fdb2b227c3b9926b7c5eae (patch)
tree8a41a63dc4498d20148518aa3ce49dcabad8ddce /src/3rdparty/assimp/include/assimp/matrix3x3.h
parentcdb819b2293409046639899a52ee852107b39cd0 (diff)
Updated Assimp library to the latest version 1270
SVNRevision 1270 assimp--3.0.1270-source-only.zip Change-Id: I332efb5fd0d086f24aca0a5fe9d396d549e531fa Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/3rdparty/assimp/include/assimp/matrix3x3.h')
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix3x3.h183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.h b/src/3rdparty/assimp/include/assimp/matrix3x3.h
new file mode 100644
index 000000000..500cb9eff
--- /dev/null
+++ b/src/3rdparty/assimp/include/assimp/matrix3x3.h
@@ -0,0 +1,183 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2012, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file matrix3x3.h
+ * @brief Definition of a 3x3 matrix, including operators when compiling in C++
+ */
+#ifndef AI_MATRIX3x3_H_INC
+#define AI_MATRIX3x3_H_INC
+
+#include "./Compiler/pushpack1.h"
+
+#ifdef __cplusplus
+
+template <typename T> class aiMatrix4x4t;
+template <typename T> class aiVector2t;
+
+// ---------------------------------------------------------------------------
+/** @brief Represents a row-major 3x3 matrix
+ *
+ * There's much confusion about matrix layouts (column vs. row order).
+ * This is *always* a row-major matrix. Not even with the
+ * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
+ * matrix order - it just affects the handedness of the coordinate system
+ * defined thereby.
+ */
+template <typename TReal>
+class aiMatrix3x3t
+{
+public:
+
+ aiMatrix3x3t () :
+ a1(static_cast<TReal>(1.0f)), a2(), a3(),
+ b1(), b2(static_cast<TReal>(1.0f)), b3(),
+ c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
+
+ aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
+ TReal _b1, TReal _b2, TReal _b3,
+ TReal _c1, TReal _c2, TReal _c3) :
+ a1(_a1), a2(_a2), a3(_a3),
+ b1(_b1), b2(_b2), b3(_b3),
+ c1(_c1), c2(_c2), c3(_c3)
+ {}
+
+public:
+
+ // matrix multiplication.
+ aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
+ aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
+
+ // array access operators
+ TReal* operator[] (unsigned int p_iIndex);
+ const TReal* operator[] (unsigned int p_iIndex) const;
+
+ // comparison operators
+ bool operator== (const aiMatrix4x4t<TReal> m) const;
+ bool operator!= (const aiMatrix4x4t<TReal> m) const;
+
+ template <typename TOther>
+ operator aiMatrix3x3t<TOther> () const;
+
+public:
+
+ // -------------------------------------------------------------------
+ /** @brief Construction from a 4x4 matrix. The remaining parts
+ * of the matrix are ignored.
+ */
+ explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
+
+ // -------------------------------------------------------------------
+ /** @brief Transpose the matrix
+ */
+ aiMatrix3x3t& Transpose();
+
+ // -------------------------------------------------------------------
+ /** @brief Invert the matrix.
+ * If the matrix is not invertible all elements are set to qnan.
+ * Beware, use (f != f) to check whether a TReal f is qnan.
+ */
+ aiMatrix3x3t& Inverse();
+ TReal Determinant() const;
+
+public:
+ // -------------------------------------------------------------------
+ /** @brief Returns a rotation matrix for a rotation around z
+ * @param a Rotation angle, in radians
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a rotation matrix for a rotation around
+ * an arbitrary axis.
+ *
+ * @param a Rotation angle, in radians
+ * @param axis Axis to rotate around
+ * @param out To be filled
+ */
+ static aiMatrix3x3t& Rotation( TReal a,
+ const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief Returns a translation matrix
+ * @param v Translation vector
+ * @param out Receives the output matrix
+ * @return Reference to the output matrix
+ */
+ static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
+
+ // -------------------------------------------------------------------
+ /** @brief A function for creating a rotation matrix that rotates a
+ * vector called "from" into another vector called "to".
+ * Input : from[3], to[3] which both must be *normalized* non-zero vectors
+ * Output: mtx[3][3] -- a 3x3 matrix in colum-major form
+ * Authors: Tomas Möller, John Hughes
+ * "Efficiently Building a Matrix to Rotate One Vector to Another"
+ * Journal of Graphics Tools, 4(4):1-4, 1999
+ */
+ static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
+ const aiVector3t<TReal>& to, aiMatrix3x3t& out);
+
+public:
+
+
+ TReal a1, a2, a3;
+ TReal b1, b2, b3;
+ TReal c1, c2, c3;
+} PACK_STRUCT;
+
+typedef aiMatrix3x3t<float> aiMatrix3x3;
+
+#else
+
+struct aiMatrix3x3 {
+
+ float a1, a2, a3;
+ float b1, b2, b3;
+ float c1, c2, c3;
+} PACK_STRUCT;
+
+#endif
+
+#include "./Compiler/poppack1.h"
+
+#endif // AI_MATRIX3x3_H_INC