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authorSean Harmer <sean.harmer@kdab.com>2017-11-15 15:22:27 +0000
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-11-16 14:14:17 +0000
commit91ac8d0264a3777a9d61f704001d032747e25c9f (patch)
tree1f9c8b98f952d8addb5f658a2e2f6bf322f39d81 /src/animation/frontend/qanimationcallback.h
parent2dbe6976030b9f4c48d5325bd63a008cd89cb46d (diff)
Split animation callback handling into its own frontend class
This keeps things consistent between the 3 mapping types: * Regular properties * Callbacks * Skeletons The ChannelMapping backend node handles all 3 frontend types. Change-Id: I824aeb25aa69d96f20d844e7d953c68567829321 Reviewed-by: Mike Krus <mike.krus@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/animation/frontend/qanimationcallback.h')
-rw-r--r--src/animation/frontend/qanimationcallback.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/animation/frontend/qanimationcallback.h b/src/animation/frontend/qanimationcallback.h
index 63e094918..1fcbd657c 100644
--- a/src/animation/frontend/qanimationcallback.h
+++ b/src/animation/frontend/qanimationcallback.h
@@ -48,6 +48,7 @@ class QT3DANIMATIONSHARED_EXPORT QAnimationCallback
{
public:
enum Flag {
+ OnOwningThread = 0x0,
OnThreadPool = 0x01
};
Q_DECLARE_FLAGS(Flags, Flag)