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authorMike Krus <mike.krus@kdab.com>2020-02-27 15:32:15 +0000
committerMike Krus <mike.krus@kdab.com>2020-03-03 12:57:10 +0000
commit2f8c7dd69c9d234b03ea0262e5246ceaaaa444db (patch)
tree083f13efe9110f0bb1dbd23b3f933b771441a629 /src/core
parente9291b11947a6fa7a652c8808c7d3aca82c11536 (diff)
Reduce concurrency in bbox evaluation
Previous code created a list of all entities in the scene graph and iterated on that, ignoring the not-dirty ones. This now only collects the dirty ones before iterating on the resulting list. Should greatly reduce concurrency in large scenes. Change-Id: I838a5c9f8e6eb6d35b057a01c8a02585665599f0 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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