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authorKevin Ottens <kevin.ottens@kdab.com>2017-01-27 15:39:09 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-01-27 16:46:13 +0000
commit9c5bf588ab310e274fddffb252962e8abfa66bd2 (patch)
tree9d42e655fde85c8380fe1ebebf36497eb3d6e69c /src/extras/defaults/defaults.pri
parente6444f7d6626390711c31dd2cb3f3d25eb60c812 (diff)
Adding PBR lighting to Qt3DExtras
This is a first implementation which only exploits environment maps for lighting. It still needs to interact with the lights coming from Qt 3D API. It also provided a fully texture map based material. Improvements and plain colors variant of the material will come in later commits. Change-Id: Ifc6079e5c40484b6daac05692780495013b7c401 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/defaults/defaults.pri')
-rw-r--r--src/extras/defaults/defaults.pri8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/extras/defaults/defaults.pri b/src/extras/defaults/defaults.pri
index 8e6a5861a..58204bd71 100644
--- a/src/extras/defaults/defaults.pri
+++ b/src/extras/defaults/defaults.pri
@@ -29,7 +29,10 @@ HEADERS += \
$$PWD/qorbitcameracontroller.h \
$$PWD/qorbitcameracontroller_p.h \
$$PWD/qtexturematerial.h \
- $$PWD/qtexturematerial_p.h
+ $$PWD/qtexturematerial_p.h \
+ $$PWD/qtexturedmetalroughmaterial.h \
+ $$PWD/qtexturedmetalroughmaterial_p.h
+
SOURCES += \
$$PWD/qphongmaterial.cpp \
@@ -46,5 +49,6 @@ SOURCES += \
$$PWD/qt3dwindow.cpp \
$$PWD/qfirstpersoncameracontroller.cpp \
$$PWD/qorbitcameracontroller.cpp \
- $$PWD/qtexturematerial.cpp
+ $$PWD/qtexturematerial.cpp \
+ $$PWD/qtexturedmetalroughmaterial.cpp