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authorJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-03-17 16:07:38 +0100
committerJean-Michaël Celerier <jean-michael.celerier@kdab.com>2020-04-22 09:36:46 +0200
commitdf4ec04dae8c0ce9fa3b27bc8e48eb2d36a20962 (patch)
tree723fe393774b3f697bd9bc5d87a41220b377953c /src/extras/defaults/qdiffusemapmaterial.cpp
parenta01dbe5b0e1b912c7210abc304700020e685aff0 (diff)
rhi: Port most of Qt3DExtras materials to RHI
Change-Id: Iba20f047404b20c1e5b9bdcef917b3c2a1000d59 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/extras/defaults/qdiffusemapmaterial.cpp')
-rw-r--r--src/extras/defaults/qdiffusemapmaterial.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/extras/defaults/qdiffusemapmaterial.cpp b/src/extras/defaults/qdiffusemapmaterial.cpp
index 83eec26a8..95ab7e9ac 100644
--- a/src/extras/defaults/qdiffusemapmaterial.cpp
+++ b/src/extras/defaults/qdiffusemapmaterial.cpp
@@ -72,13 +72,17 @@ QDiffuseMapMaterialPrivate::QDiffuseMapMaterialPrivate()
, m_diffuseMapGL3Technique(new QTechnique())
, m_diffuseMapGL2Technique(new QTechnique())
, m_diffuseMapES2Technique(new QTechnique())
+ , m_diffuseMapRHITechnique(new QTechnique())
, m_diffuseMapGL3RenderPass(new QRenderPass())
, m_diffuseMapGL2RenderPass(new QRenderPass())
, m_diffuseMapES2RenderPass(new QRenderPass())
+ , m_diffuseMapRHIRenderPass(new QRenderPass())
, m_diffuseMapGL3Shader(new QShaderProgram())
, m_diffuseMapGL3ShaderBuilder(new QShaderProgramBuilder())
, m_diffuseMapGL2ES2Shader(new QShaderProgram())
, m_diffuseMapGL2ES2ShaderBuilder(new QShaderProgramBuilder())
+ , m_diffuseMapRHIShader(new QShaderProgram())
+ , m_diffuseMapRHIShaderBuilder(new QShaderProgramBuilder())
, m_filterKey(new QFilterKey)
{
m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear);
@@ -119,6 +123,14 @@ void QDiffuseMapMaterialPrivate::init()
QStringLiteral("specular"),
QStringLiteral("normal")});
+ m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert"))));
+ m_diffuseMapRHIShaderBuilder->setParent(q);
+ m_diffuseMapRHIShaderBuilder->setShaderProgram(m_diffuseMapRHIShader);
+ m_diffuseMapRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json")));
+ m_diffuseMapRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture"),
+ QStringLiteral("specular"),
+ QStringLiteral("normal")});
+
m_diffuseMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
m_diffuseMapGL3Technique->graphicsApiFilter()->setMajorVersion(3);
m_diffuseMapGL3Technique->graphicsApiFilter()->setMinorVersion(1);
@@ -134,6 +146,10 @@ void QDiffuseMapMaterialPrivate::init()
m_diffuseMapES2Technique->graphicsApiFilter()->setMinorVersion(0);
m_diffuseMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile);
+ m_diffuseMapRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI);
+ m_diffuseMapRHITechnique->graphicsApiFilter()->setMajorVersion(1);
+ m_diffuseMapRHITechnique->graphicsApiFilter()->setMinorVersion(0);
+
m_filterKey->setParent(q);
m_filterKey->setName(QStringLiteral("renderingStyle"));
m_filterKey->setValue(QStringLiteral("forward"));
@@ -141,18 +157,22 @@ void QDiffuseMapMaterialPrivate::init()
m_diffuseMapGL3Technique->addFilterKey(m_filterKey);
m_diffuseMapGL2Technique->addFilterKey(m_filterKey);
m_diffuseMapES2Technique->addFilterKey(m_filterKey);
+ m_diffuseMapRHITechnique->addFilterKey(m_filterKey);
m_diffuseMapGL3RenderPass->setShaderProgram(m_diffuseMapGL3Shader);
m_diffuseMapGL2RenderPass->setShaderProgram(m_diffuseMapGL2ES2Shader);
m_diffuseMapES2RenderPass->setShaderProgram(m_diffuseMapGL2ES2Shader);
+ m_diffuseMapRHIRenderPass->setShaderProgram(m_diffuseMapRHIShader);
m_diffuseMapGL3Technique->addRenderPass(m_diffuseMapGL3RenderPass);
m_diffuseMapGL2Technique->addRenderPass(m_diffuseMapGL2RenderPass);
m_diffuseMapES2Technique->addRenderPass(m_diffuseMapES2RenderPass);
+ m_diffuseMapRHITechnique->addRenderPass(m_diffuseMapRHIRenderPass);
m_diffuseMapEffect->addTechnique(m_diffuseMapGL3Technique);
m_diffuseMapEffect->addTechnique(m_diffuseMapGL2Technique);
m_diffuseMapEffect->addTechnique(m_diffuseMapES2Technique);
+ m_diffuseMapEffect->addTechnique(m_diffuseMapRHITechnique);
m_diffuseMapEffect->addParameter(m_ambientParameter);
m_diffuseMapEffect->addParameter(m_diffuseParameter);