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author | Jean-Michaël Celerier <jean-michael.celerier@kdab.com> | 2020-03-17 16:07:38 +0100 |
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committer | Jean-Michaël Celerier <jean-michael.celerier@kdab.com> | 2020-04-22 09:36:46 +0200 |
commit | df4ec04dae8c0ce9fa3b27bc8e48eb2d36a20962 (patch) | |
tree | 723fe393774b3f697bd9bc5d87a41220b377953c /src/extras/defaults/qgoochmaterial.cpp | |
parent | a01dbe5b0e1b912c7210abc304700020e685aff0 (diff) |
rhi: Port most of Qt3DExtras materials to RHI
Change-Id: Iba20f047404b20c1e5b9bdcef917b3c2a1000d59
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/extras/defaults/qgoochmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qgoochmaterial.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/extras/defaults/qgoochmaterial.cpp b/src/extras/defaults/qgoochmaterial.cpp index 57ec359b3..b5665d776 100644 --- a/src/extras/defaults/qgoochmaterial.cpp +++ b/src/extras/defaults/qgoochmaterial.cpp @@ -65,11 +65,14 @@ QGoochMaterialPrivate::QGoochMaterialPrivate() , m_gl3Technique(new Qt3DRender::QTechnique) , m_gl2Technique(new Qt3DRender::QTechnique) , m_es2Technique(new Qt3DRender::QTechnique) + , m_rhiTechnique(new Qt3DRender::QTechnique) , m_gl3RenderPass(new Qt3DRender::QRenderPass) , m_gl2RenderPass(new Qt3DRender::QRenderPass) , m_es2RenderPass(new Qt3DRender::QRenderPass) + , m_rhiRenderPass(new Qt3DRender::QRenderPass) , m_gl3Shader(new Qt3DRender::QShaderProgram) , m_gl2ES2Shader(new Qt3DRender::QShaderProgram) + , m_rhiShader(new Qt3DRender::QShaderProgram) , m_filterKey(new Qt3DRender::QFilterKey) { } @@ -97,6 +100,8 @@ void QGoochMaterialPrivate::init() m_gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/gooch.frag")))); m_gl2ES2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/gooch.vert")))); m_gl2ES2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/gooch.frag")))); + m_rhiShader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/gooch.vert")))); + m_rhiShader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/gooch.frag")))); m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); @@ -113,6 +118,11 @@ void QGoochMaterialPrivate::init() m_es2Technique->graphicsApiFilter()->setMinorVersion(0); m_es2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); + m_rhiTechnique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::RHI); + m_rhiTechnique->graphicsApiFilter()->setMajorVersion(1); + m_rhiTechnique->graphicsApiFilter()->setMinorVersion(0); + m_rhiTechnique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); + m_filterKey->setParent(q); m_filterKey->setName(QStringLiteral("renderingStyle")); m_filterKey->setValue(QStringLiteral("forward")); @@ -120,18 +130,22 @@ void QGoochMaterialPrivate::init() m_gl3Technique->addFilterKey(m_filterKey); m_gl2Technique->addFilterKey(m_filterKey); m_es2Technique->addFilterKey(m_filterKey); + m_rhiTechnique->addFilterKey(m_filterKey); m_gl3RenderPass->setShaderProgram(m_gl3Shader); m_gl2RenderPass->setShaderProgram(m_gl2ES2Shader); m_es2RenderPass->setShaderProgram(m_gl2ES2Shader); + m_rhiRenderPass->setShaderProgram(m_rhiShader); m_gl3Technique->addRenderPass(m_gl3RenderPass); m_gl2Technique->addRenderPass(m_gl2RenderPass); m_es2Technique->addRenderPass(m_es2RenderPass); + m_rhiTechnique->addRenderPass(m_rhiRenderPass); m_effect->addTechnique(m_gl3Technique); m_effect->addTechnique(m_gl2Technique); m_effect->addTechnique(m_es2Technique); + m_effect->addTechnique(m_rhiTechnique); m_effect->addParameter(m_diffuseParameter); m_effect->addParameter(m_specularParameter); |