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authorKevin Ottens <kevin.ottens@kdab.com>2017-01-31 16:37:26 +0100
committerKevin Ottens <kevin.ottens@kdab.com>2017-01-31 16:18:22 +0000
commit708720b8a1056aec2c62a3a2467a324d62a25ee1 (patch)
tree241b890131c1cd7c6ef6c0eae2ed773a03d7166e /src/extras/defaults/qmetalroughmaterial.h
parent1b538c2311d43830d8a43cfa244c35e6fe77c0e7 (diff)
Remove exposure property from metal/rough materials
This is now controlled on the camera lens as it should be. No need to have that per material instance anymore. Change-Id: I2e46a38f2cc2f2e2d670ed73a2be6d98464b21b1 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/defaults/qmetalroughmaterial.h')
-rw-r--r--src/extras/defaults/qmetalroughmaterial.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.h b/src/extras/defaults/qmetalroughmaterial.h
index 914cef6ca..a7fbfba59 100644
--- a/src/extras/defaults/qmetalroughmaterial.h
+++ b/src/extras/defaults/qmetalroughmaterial.h
@@ -62,7 +62,6 @@ class QT3DEXTRASSHARED_EXPORT QMetalRoughMaterial : public Qt3DRender::QMaterial
Q_PROPERTY(float roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged)
Q_PROPERTY(Qt3DRender::QAbstractTexture *environmentIrradiance READ environmentIrradiance WRITE setEnvironmentIrradiance NOTIFY environmentIrradianceChanged)
Q_PROPERTY(Qt3DRender::QAbstractTexture *environmentSpecular READ environmentSpecular WRITE setEnvironmentSpecular NOTIFY environmentSpecularChanged)
- Q_PROPERTY(float exposure READ exposure WRITE setExposure NOTIFY exposureChanged)
public:
explicit QMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr);
@@ -73,7 +72,6 @@ public:
float roughness() const;
Qt3DRender::QAbstractTexture *environmentIrradiance() const;
Qt3DRender::QAbstractTexture *environmentSpecular() const;
- float exposure() const;
public Q_SLOTS:
void setBaseColor(const QColor &baseColor);
@@ -81,7 +79,6 @@ public Q_SLOTS:
void setRoughness(float roughness);
void setEnvironmentIrradiance(Qt3DRender::QAbstractTexture *environmentIrradiance);
void setEnvironmentSpecular(Qt3DRender::QAbstractTexture *environmentSpecular);
- void setExposure(float exposure);
Q_SIGNALS:
void baseColorChanged(const QColor &baseColor);
@@ -89,7 +86,6 @@ Q_SIGNALS:
void roughnessChanged(float roughness);
void environmentIrradianceChanged(Qt3DRender::QAbstractTexture *environmentIrradiance);
void environmentSpecularChanged(Qt3DRender::QAbstractTexture *environmentSpecular);
- void exposureChanged(float exposure);
protected:
QMetalRoughMaterial(QMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr);