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authorLiang Qi <liang.qi@qt.io>2017-10-05 20:34:44 +0200
committerLiang Qi <liang.qi@qt.io>2017-10-05 20:47:59 +0200
commit8e67fb1f148b2f3c795d230faad7aee20389878a (patch)
tree34358c0ee9ab4816d20d58d84bdab20093b1d423 /src/extras/defaults/qnormaldiffusemapalphamaterial.cpp
parentba5bc93b95d28a28a72e60281f765a6f031129a5 (diff)
parentd4fb24c0871320667640f100b743f34f702db6cf (diff)
Merge remote-tracking branch 'origin/5.10' into dev
Conflicts: src/animation/backend/channelmapper_p.h Change-Id: I4e0f59c6648925ba45d30ccc2405524a9e901a0e
Diffstat (limited to 'src/extras/defaults/qnormaldiffusemapalphamaterial.cpp')
-rw-r--r--src/extras/defaults/qnormaldiffusemapalphamaterial.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/extras/defaults/qnormaldiffusemapalphamaterial.cpp b/src/extras/defaults/qnormaldiffusemapalphamaterial.cpp
index eb6398341..dd8288683 100644
--- a/src/extras/defaults/qnormaldiffusemapalphamaterial.cpp
+++ b/src/extras/defaults/qnormaldiffusemapalphamaterial.cpp
@@ -82,10 +82,10 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init()
connect(m_textureScaleParameter, &Qt3DRender::QParameter::valueChanged,
this, &QNormalDiffuseMapMaterialPrivate::handleTextureScaleChanged);
- m_normalDiffuseGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusemap.vert"))));
- m_normalDiffuseGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusemapalpha.frag"))));
- m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemap.vert"))));
- m_normalDiffuseGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemapalpha.frag"))));
+ m_normalDiffuseGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert"))));
+ m_normalDiffuseGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusemap.frag"))));
+ m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/default.vert"))));
+ m_normalDiffuseGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemap.frag"))));
m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3);