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authorPaul Lemire <paul.lemire@kdab.com>2020-08-10 12:32:37 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-08-11 12:57:19 +0200
commita90c52c9ba1a5a7a9ef5bd4d1da4f7e08787c372 (patch)
tree62f3a51540013098210d2a33112b690f04e9ea27 /src/extras/defaults/qnormaldiffusemapmaterial.cpp
parent1b63d866c6e8d157c5034af4bfd1caa996487f18 (diff)
rhi: Qt3DExtras has different combinations of default.vert
So that we only define the vertex attributes we require which avoids conflicts with Metal and Vulkan. Change-Id: I72155996719e27b5667e055d44024250a2596025 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/extras/defaults/qnormaldiffusemapmaterial.cpp')
-rw-r--r--src/extras/defaults/qnormaldiffusemapmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/defaults/qnormaldiffusemapmaterial.cpp b/src/extras/defaults/qnormaldiffusemapmaterial.cpp
index c4f3e15b2..95e031233 100644
--- a/src/extras/defaults/qnormaldiffusemapmaterial.cpp
+++ b/src/extras/defaults/qnormaldiffusemapmaterial.cpp
@@ -132,7 +132,7 @@ void QNormalDiffuseMapMaterialPrivate::init()
QStringLiteral("specular"),
QStringLiteral("normalTexture")});
- m_normalDiffuseRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert"))));
+ m_normalDiffuseRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex_tan.vert"))));
m_normalDiffuseRHIShaderBuilder->setParent(q);
m_normalDiffuseRHIShaderBuilder->setShaderProgram(m_normalDiffuseRHIShader);
m_normalDiffuseRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json")));