Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | rhi: Qt3DExtras has different combinations of default.vert | Paul Lemire | 2020-08-11 | 1 | -1/+1 |
* | rhi: Port most of Qt3DExtras materials to RHI | Jean-Michaƫl Celerier | 2020-04-22 | 1 | -0/+20 |
* | Document an example of how textureScale might be used | Michael Brasser | 2019-07-15 | 1 | -0/+4 |
* | Doc: Qt 3D Extras: Fix information on deprecated classes | Topi Reinio | 2017-12-05 | 1 | -1/+1 |
* | Replace all phong variants with QDiffuseSpecularMaterial | Kevin Ottens | 2017-11-15 | 1 | -0/+3 |
* | Have all the Phong variations based on a graph | Kevin Ottens | 2017-10-13 | 1 | -3/+18 |
* | Move most vertex shaders into a unified one | Kevin Ottens | 2017-09-27 | 1 | -2/+2 |
* | Coding convention fix for Src/Extras | Robert Brock | 2017-04-01 | 1 | -4/+4 |
* | Qt3DExtra materials documentation fixes | Miikka Heikkinen | 2016-09-02 | 1 | -18/+22 |
* | Use trilinear filtering for normal maps | Kevin Ottens | 2016-08-24 | 1 | -1/+2 |
* | Move defaults and geometries out of Qt3DRender and into Qt3DExtras | Paul Lemire | 2016-04-23 | 1 | -0/+363 |