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path: root/src/extras/defaults/qnormaldiffusemapmaterial.cpp
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* rhi: Qt3DExtras has different combinations of default.vertPaul Lemire2020-08-111-1/+1
* rhi: Port most of Qt3DExtras materials to RHIJean-Michaƫl Celerier2020-04-221-0/+20
* Document an example of how textureScale might be usedMichael Brasser2019-07-151-0/+4
* Doc: Qt 3D Extras: Fix information on deprecated classesTopi Reinio2017-12-051-1/+1
* Replace all phong variants with QDiffuseSpecularMaterialKevin Ottens2017-11-151-0/+3
* Have all the Phong variations based on a graphKevin Ottens2017-10-131-3/+18
* Move most vertex shaders into a unified oneKevin Ottens2017-09-271-2/+2
* Coding convention fix for Src/ExtrasRobert Brock2017-04-011-4/+4
* Qt3DExtra materials documentation fixesMiikka Heikkinen2016-09-021-18/+22
* Use trilinear filtering for normal mapsKevin Ottens2016-08-241-1/+2
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+363