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author | Michael Brasser <mbrasser@ford.com> | 2019-07-09 09:41:13 -0500 |
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committer | Michael Brasser <mbrasser@ford.com> | 2019-07-15 16:45:02 -0500 |
commit | b63aaf574c6b4b5a40e2f137f077c694bcf79ae0 (patch) | |
tree | 1ffeee2a1f3bbbda96e588ffa57bdaabfb664959 /src/extras/defaults/qnormaldiffusemapmaterial.cpp | |
parent | c9eb1f347a501c6915595bfb705af3aecc2fbadd (diff) |
Document an example of how textureScale might be used
Change-Id: Iead857526a06b104080ab843b26c49efc22f05cc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/extras/defaults/qnormaldiffusemapmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qnormaldiffusemapmaterial.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/extras/defaults/qnormaldiffusemapmaterial.cpp b/src/extras/defaults/qnormaldiffusemapmaterial.cpp index 7c8260084..9d41ddb32 100644 --- a/src/extras/defaults/qnormaldiffusemapmaterial.cpp +++ b/src/extras/defaults/qnormaldiffusemapmaterial.cpp @@ -338,6 +338,10 @@ float QNormalDiffuseMapMaterial::shininess() const Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. + + When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple + way to tile a texture across a surface. For example, a texture scale of \c 4.0 + would result in 16 (4x4) tiles. */ float QNormalDiffuseMapMaterial::textureScale() const { |