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author | Jean-Michaël Celerier <jean-michael.celerier@kdab.com> | 2020-03-17 16:07:38 +0100 |
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committer | Jean-Michaël Celerier <jean-michael.celerier@kdab.com> | 2020-04-22 09:36:46 +0200 |
commit | df4ec04dae8c0ce9fa3b27bc8e48eb2d36a20962 (patch) | |
tree | 723fe393774b3f697bd9bc5d87a41220b377953c /src/extras/defaults/qnormaldiffusemapmaterial.cpp | |
parent | a01dbe5b0e1b912c7210abc304700020e685aff0 (diff) |
rhi: Port most of Qt3DExtras materials to RHI
Change-Id: Iba20f047404b20c1e5b9bdcef917b3c2a1000d59
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/extras/defaults/qnormaldiffusemapmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qnormaldiffusemapmaterial.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/extras/defaults/qnormaldiffusemapmaterial.cpp b/src/extras/defaults/qnormaldiffusemapmaterial.cpp index 9d41ddb32..c4f3e15b2 100644 --- a/src/extras/defaults/qnormaldiffusemapmaterial.cpp +++ b/src/extras/defaults/qnormaldiffusemapmaterial.cpp @@ -73,13 +73,17 @@ QNormalDiffuseMapMaterialPrivate::QNormalDiffuseMapMaterialPrivate() , m_normalDiffuseGL3Technique(new QTechnique()) , m_normalDiffuseGL2Technique(new QTechnique()) , m_normalDiffuseES2Technique(new QTechnique()) + , m_normalDiffuseRHITechnique(new QTechnique()) , m_normalDiffuseGL3RenderPass(new QRenderPass()) , m_normalDiffuseGL2RenderPass(new QRenderPass()) , m_normalDiffuseES2RenderPass(new QRenderPass()) + , m_normalDiffuseRHIRenderPass(new QRenderPass()) , m_normalDiffuseGL3Shader(new QShaderProgram()) , m_normalDiffuseGL3ShaderBuilder(new QShaderProgramBuilder()) , m_normalDiffuseGL2ES2Shader(new QShaderProgram()) , m_normalDiffuseGL2ES2ShaderBuilder(new QShaderProgramBuilder()) + , m_normalDiffuseRHIShader(new QShaderProgram()) + , m_normalDiffuseRHIShaderBuilder(new QShaderProgramBuilder()) , m_filterKey(new QFilterKey) { m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); @@ -128,6 +132,14 @@ void QNormalDiffuseMapMaterialPrivate::init() QStringLiteral("specular"), QStringLiteral("normalTexture")}); + m_normalDiffuseRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert")))); + m_normalDiffuseRHIShaderBuilder->setParent(q); + m_normalDiffuseRHIShaderBuilder->setShaderProgram(m_normalDiffuseRHIShader); + m_normalDiffuseRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json"))); + m_normalDiffuseRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture"), + QStringLiteral("specular"), + QStringLiteral("normalTexture")}); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3); m_normalDiffuseGL3Technique->graphicsApiFilter()->setMinorVersion(1); @@ -143,6 +155,10 @@ void QNormalDiffuseMapMaterialPrivate::init() m_normalDiffuseES2Technique->graphicsApiFilter()->setMinorVersion(0); m_normalDiffuseES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + m_normalDiffuseRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); + m_normalDiffuseRHITechnique->graphicsApiFilter()->setMajorVersion(1); + m_normalDiffuseRHITechnique->graphicsApiFilter()->setMinorVersion(0); + m_filterKey->setParent(q); m_filterKey->setName(QStringLiteral("renderingStyle")); m_filterKey->setValue(QStringLiteral("forward")); @@ -150,18 +166,22 @@ void QNormalDiffuseMapMaterialPrivate::init() m_normalDiffuseGL3Technique->addFilterKey(m_filterKey); m_normalDiffuseGL2Technique->addFilterKey(m_filterKey); m_normalDiffuseES2Technique->addFilterKey(m_filterKey); + m_normalDiffuseRHITechnique->addFilterKey(m_filterKey); m_normalDiffuseGL3RenderPass->setShaderProgram(m_normalDiffuseGL3Shader); m_normalDiffuseGL2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); m_normalDiffuseES2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); + m_normalDiffuseRHIRenderPass->setShaderProgram(m_normalDiffuseRHIShader); m_normalDiffuseGL3Technique->addRenderPass(m_normalDiffuseGL3RenderPass); m_normalDiffuseGL2Technique->addRenderPass(m_normalDiffuseGL2RenderPass); m_normalDiffuseES2Technique->addRenderPass(m_normalDiffuseES2RenderPass); + m_normalDiffuseRHITechnique->addRenderPass(m_normalDiffuseRHIRenderPass); m_normalDiffuseEffect->addTechnique(m_normalDiffuseGL3Technique); m_normalDiffuseEffect->addTechnique(m_normalDiffuseGL2Technique); m_normalDiffuseEffect->addTechnique(m_normalDiffuseES2Technique); + m_normalDiffuseEffect->addTechnique(m_normalDiffuseRHITechnique); m_normalDiffuseEffect->addParameter(m_ambientParameter); m_normalDiffuseEffect->addParameter(m_diffuseParameter); |