diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-04-11 14:58:17 +0200 |
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committer | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2016-04-23 11:14:30 +0000 |
commit | 0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 (patch) | |
tree | 77a1ed41c16262f5cc7aa9ddb2d66d3f9b61a719 /src/extras/defaults/qphongmaterial.cpp | |
parent | 8677f62fa690efa29fbb6f870af1ea2b4e7111cf (diff) |
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on.
Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/defaults/qphongmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qphongmaterial.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/src/extras/defaults/qphongmaterial.cpp b/src/extras/defaults/qphongmaterial.cpp new file mode 100644 index 000000000..f9c51bae8 --- /dev/null +++ b/src/extras/defaults/qphongmaterial.cpp @@ -0,0 +1,275 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qphongmaterial.h" +#include "qphongmaterial_p.h" +#include <Qt3DRender/qfilterkey.h> +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qgraphicsapifilter.h> +#include <QUrl> +#include <QVector3D> +#include <QVector4D> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DRender; + +namespace Qt3DExtras { + +QPhongMaterialPrivate::QPhongMaterialPrivate() + : QMaterialPrivate() + , m_phongEffect(new QEffect()) + , m_ambientParameter(new QParameter(QStringLiteral("ka"), QColor::fromRgbF(0.05f, 0.05f, 0.05f, 1.0f))) + , m_diffuseParameter(new QParameter(QStringLiteral("kd"), QColor::fromRgbF(0.7f, 0.7f, 0.7f, 1.0f))) + , m_specularParameter(new QParameter(QStringLiteral("ks"), QColor::fromRgbF(0.01f, 0.01f, 0.01f, 1.0f))) + , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f)) + , m_phongGL3Technique(new QTechnique()) + , m_phongGL2Technique(new QTechnique()) + , m_phongES2Technique(new QTechnique()) + , m_phongGL3RenderPass(new QRenderPass()) + , m_phongGL2RenderPass(new QRenderPass()) + , m_phongES2RenderPass(new QRenderPass()) + , m_phongGL3Shader(new QShaderProgram()) + , m_phongGL2ES2Shader(new QShaderProgram()) + , m_filterKey(new QFilterKey) +{ +} + +void QPhongMaterialPrivate::init() +{ + connect(m_ambientParameter, &Qt3DRender::QParameter::valueChanged, + this, &QPhongMaterialPrivate::handleAmbientChanged); + connect(m_diffuseParameter, &Qt3DRender::QParameter::valueChanged, + this, &QPhongMaterialPrivate::handleDiffuseChanged); + connect(m_specularParameter, &Qt3DRender::QParameter::valueChanged, + this, &QPhongMaterialPrivate::handleSpecularChanged); + connect(m_shininessParameter, &Qt3DRender::QParameter::valueChanged, + this, &QPhongMaterialPrivate::handleShininessChanged); + + + m_phongGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/phong.vert")))); + m_phongGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/phong.frag")))); + m_phongGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phong.vert")))); + m_phongGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phong.frag")))); + + m_phongGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_phongGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_phongGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); + + m_phongGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_phongES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_phongES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_phongGL3RenderPass->setShaderProgram(m_phongGL3Shader); + m_phongGL2RenderPass->setShaderProgram(m_phongGL2ES2Shader); + m_phongES2RenderPass->setShaderProgram(m_phongGL2ES2Shader); + + m_phongGL3Technique->addRenderPass(m_phongGL3RenderPass); + m_phongGL2Technique->addRenderPass(m_phongGL2RenderPass); + m_phongES2Technique->addRenderPass(m_phongES2RenderPass); + + Q_Q(QPhongMaterial); + m_filterKey->setParent(q); + m_filterKey->setName(QStringLiteral("renderingStyle")); + m_filterKey->setValue(QStringLiteral("forward")); + + m_phongGL3Technique->addFilterKey(m_filterKey); + m_phongGL2Technique->addFilterKey(m_filterKey); + m_phongES2Technique->addFilterKey(m_filterKey); + + m_phongEffect->addTechnique(m_phongGL3Technique); + m_phongEffect->addTechnique(m_phongGL2Technique); + m_phongEffect->addTechnique(m_phongES2Technique); + + m_phongEffect->addParameter(m_ambientParameter); + m_phongEffect->addParameter(m_diffuseParameter); + m_phongEffect->addParameter(m_specularParameter); + m_phongEffect->addParameter(m_shininessParameter); + + q->setEffect(m_phongEffect); +} + +void QPhongMaterialPrivate::handleAmbientChanged(const QVariant &var) +{ + Q_Q(QPhongMaterial); + emit q->ambientChanged(var.value<QColor>()); +} + +void QPhongMaterialPrivate::handleDiffuseChanged(const QVariant &var) +{ + Q_Q(QPhongMaterial); + emit q->diffuseChanged(var.value<QColor>()); +} + +void QPhongMaterialPrivate::handleSpecularChanged(const QVariant &var) +{ + Q_Q(QPhongMaterial); + emit q->specularChanged(var.value<QColor>()); +} + +void QPhongMaterialPrivate::handleShininessChanged(const QVariant &var) +{ + Q_Q(QPhongMaterial); + emit q->shininessChanged(var.toFloat()); +} + +/*! + \class Qt3DRender::QPhongMaterial + \brief The QPhongMaterial class provides a default implementation of the phong lighting effect. + \inmodule Qt3DRender + \since 5.5 + + The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. + The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets: + + \list + \li Ambient is the color that is emitted by an object without any other light source. + \li Diffuse is the color that is emitted for rought surface reflections with the lights. + \li Specular is the color emitted for shiny surface reflections with the lights. + \li The shininess of a surface is controlled by a float property. + \endlist + + This material uses an effect with a single render pass approach and performs per fragment lighting. + Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. +*/ + +/*! + \fn Qt3DRender::QPhongMaterial::QPhongMaterial(Qt3DCore::QNode *parent) + + Constructs a new QPhongMaterial instance with parent object \a parent. +*/ +QPhongMaterial::QPhongMaterial(QNode *parent) + : QMaterial(*new QPhongMaterialPrivate, parent) +{ + Q_D(QPhongMaterial); + d->init(); +} + +/*! + \fn Qt3DRender::QPhongMaterial::~QPhongMaterial() + + Destroys the QPhongMaterial. +*/ +QPhongMaterial::~QPhongMaterial() +{ +} + +/*! + \property Qt3DRender::QPhongMaterial::ambient + + Holds the ambient color. +*/ +QColor QPhongMaterial::ambient() const +{ + Q_D(const QPhongMaterial); + return d->m_ambientParameter->value().value<QColor>(); +} + +/*! + \property Qt3DRender::QPhongMaterial::diffuse + + Holds the diffuse color. +*/ +QColor QPhongMaterial::diffuse() const +{ + Q_D(const QPhongMaterial); + return d->m_diffuseParameter->value().value<QColor>(); +} + +/*! + \property Qt3DRender::QPhongMaterial::specular + + Holds the specular color. +*/ +QColor QPhongMaterial::specular() const +{ + Q_D(const QPhongMaterial); + return d->m_specularParameter->value().value<QColor>(); +} + +/*! + \property Qt3DRender::QPhongMaterial::shininess + + Holds the shininess exponent. +*/ +float QPhongMaterial::shininess() const +{ + Q_D(const QPhongMaterial); + return d->m_shininessParameter->value().toFloat(); +} + +void QPhongMaterial::setAmbient(const QColor &ambient) +{ + Q_D(QPhongMaterial); + d->m_ambientParameter->setValue(ambient); +} + +void QPhongMaterial::setDiffuse(const QColor &diffuse) +{ + Q_D(QPhongMaterial); + d->m_diffuseParameter->setValue(diffuse); +} + +void QPhongMaterial::setSpecular(const QColor &specular) +{ + Q_D(QPhongMaterial); + d->m_specularParameter->setValue(specular); +} + +void QPhongMaterial::setShininess(float shininess) +{ + Q_D(QPhongMaterial); + d->m_shininessParameter->setValue(shininess); +} + +} // namespace Qt3DExtras + +QT_END_NAMESPACE |