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author | Paul Lemire <paul.lemire@kdab.com> | 2019-04-14 17:26:22 +0200 |
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committer | Frederik Gladhorn <frederik.gladhorn@qt.io> | 2019-04-15 14:30:59 +0000 |
commit | bad9cd31fc9f3bb911f59439c0468f8dc7170646 (patch) | |
tree | 60d5a6afcd93a3adeb2f324dfa7d4e8bab6a8735 /src/extras/shaders/es2/light.inc.frag | |
parent | 100175e92d6adb346169eda0392b9485ca41a905 (diff) | |
parent | 276be935bfeccde733bacd4267abeb978f6efda5 (diff) |
Merge remote-tracking branch origin/5.13 into dev
Change-Id: Ib5c04e9941aeea1a4cd27519b94b9a53e8349ea3
Diffstat (limited to 'src/extras/shaders/es2/light.inc.frag')
-rw-r--r-- | src/extras/shaders/es2/light.inc.frag | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/extras/shaders/es2/light.inc.frag b/src/extras/shaders/es2/light.inc.frag index 167ff306e..465138971 100644 --- a/src/extras/shaders/es2/light.inc.frag +++ b/src/extras/shaders/es2/light.inc.frag @@ -10,7 +10,9 @@ struct Light { FP vec3 color; FP float intensity; FP vec3 direction; - FP vec3 attenuation; + FP float constantAttenuation; + FP float linearAttenuation; + FP float quadraticAttenuation; FP float cutOffAngle; }; uniform Light lights[MAX_LIGHTS]; |