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path: root/src/extras/shaders/es2/light.inc.frag
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* Fix light attenuation for ES 2Michael Brasser2019-03-061-1/+3
* Since the ES2 includes use FP make sure it is definedKevin Ottens2017-09-271-0/+2
* Move phongFunction in its own include fileKevin Ottens2017-09-271-79/+0
* Wrap adsModel into phongFunctionKevin Ottens2017-09-251-3/+21
* Base PerVertexColorMaterial on adsModelKevin Ottens2017-09-251-50/+0
* Get rid of adsModelNormalMappedKevin Ottens2017-09-221-72/+0
* Fix shader linking error on RPI/BRCMSergio Martins2017-08-251-3/+9
* Fix speed regressions in ES2 shadersOleg Evseev2017-05-161-173/+137
* Unroll loops in ES2 shadersMauro Persano2017-03-161-83/+173
* Fix initialization of loop variables in lighting shadersTim Blechmann2016-10-041-6/+3
* Fix normal mapped ads lighting modelMäättä Antti2016-06-171-13/+23
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+131