Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix light attenuation for ES 2 | Michael Brasser | 2019-03-06 | 1 | -1/+3 |
* | Since the ES2 includes use FP make sure it is defined | Kevin Ottens | 2017-09-27 | 1 | -0/+2 |
* | Move phongFunction in its own include file | Kevin Ottens | 2017-09-27 | 1 | -79/+0 |
* | Wrap adsModel into phongFunction | Kevin Ottens | 2017-09-25 | 1 | -3/+21 |
* | Base PerVertexColorMaterial on adsModel | Kevin Ottens | 2017-09-25 | 1 | -50/+0 |
* | Get rid of adsModelNormalMapped | Kevin Ottens | 2017-09-22 | 1 | -72/+0 |
* | Fix shader linking error on RPI/BRCM | Sergio Martins | 2017-08-25 | 1 | -3/+9 |
* | Fix speed regressions in ES2 shaders | Oleg Evseev | 2017-05-16 | 1 | -173/+137 |
* | Unroll loops in ES2 shaders | Mauro Persano | 2017-03-16 | 1 | -83/+173 |
* | Fix initialization of loop variables in lighting shaders | Tim Blechmann | 2016-10-04 | 1 | -6/+3 |
* | Fix normal mapped ads lighting model | Määttä Antti | 2016-06-17 | 1 | -13/+23 |
* | Move defaults and geometries out of Qt3DRender and into Qt3DExtras | Paul Lemire | 2016-04-23 | 1 | -0/+131 |