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authorKevin Ottens <kevin.ottens@kdab.com>2017-08-02 17:51:18 +0200
committerKevin Ottens <kevin.ottens@kdab.com>2017-09-27 18:10:33 +0000
commit16b0e6dc9b6043b8d98a661a3010879add15409d (patch)
tree016e2e28e2aea06e2f6093c3b26123b43e265ca1 /src/extras/shaders/gl3
parent879e4d5fd5126a23b507e08935253378b1a0dc60 (diff)
Move most vertex shaders into a unified one
We currently do a bit more work than strictly needed in some cases, but that will change later on when this shader is converted into a graph. Changing now will make this future refactoring easier. Change-Id: I887601c18575bef79e25a23ed054aa336b1e860a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras/shaders/gl3')
-rw-r--r--src/extras/shaders/gl3/default.vert (renamed from src/extras/shaders/gl3/metalrough.vert)13
-rw-r--r--src/extras/shaders/gl3/diffusemap.vert24
-rw-r--r--src/extras/shaders/gl3/normaldiffusemap.vert32
-rw-r--r--src/extras/shaders/gl3/phong.vert19
4 files changed, 8 insertions, 80 deletions
diff --git a/src/extras/shaders/gl3/metalrough.vert b/src/extras/shaders/gl3/default.vert
index 6d3a60ef6..f97cd099d 100644
--- a/src/extras/shaders/gl3/metalrough.vert
+++ b/src/extras/shaders/gl3/default.vert
@@ -48,7 +48,7 @@
**
****************************************************************************/
-#version 150
+#version 150 core
in vec3 vertexPosition;
in vec3 vertexNormal;
@@ -62,12 +62,14 @@ out vec2 texCoord;
uniform mat4 modelMatrix;
uniform mat3 modelNormalMatrix;
-uniform mat4 mvp;
+uniform mat4 modelViewProjection;
+
+uniform float texCoordScale;
void main()
{
- // Pass the texture coordinates through
- texCoord = vertexTexCoord;
+ // Pass through scaled texture coordinates
+ texCoord = vertexTexCoord * texCoordScale;
// Transform position, normal, and tangent to world space
worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
@@ -75,5 +77,6 @@ void main()
worldTangent.xyz = normalize(vec3(modelMatrix * vec4(vertexTangent.xyz, 0.0)));
worldTangent.w = vertexTangent.w;
- gl_Position = mvp * vec4(vertexPosition, 1.0);
+ // Calculate vertex position in clip coordinates
+ gl_Position = modelViewProjection * vec4(vertexPosition, 1.0);
}
diff --git a/src/extras/shaders/gl3/diffusemap.vert b/src/extras/shaders/gl3/diffusemap.vert
deleted file mode 100644
index 439be6e99..000000000
--- a/src/extras/shaders/gl3/diffusemap.vert
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 150 core
-
-in vec3 vertexPosition;
-in vec3 vertexNormal;
-in vec2 vertexTexCoord;
-
-out vec3 worldPosition;
-out vec3 worldNormal;
-out vec2 texCoord;
-
-uniform mat4 modelMatrix;
-uniform mat3 modelNormalMatrix;
-uniform mat4 mvp;
-
-uniform float texCoordScale;
-
-void main()
-{
- texCoord = vertexTexCoord * texCoordScale;
- worldNormal = normalize( modelNormalMatrix * vertexNormal );
- worldPosition = vec3( modelMatrix * vec4( vertexPosition, 1.0 ) );
-
- gl_Position = mvp * vec4( vertexPosition, 1.0 );
-}
diff --git a/src/extras/shaders/gl3/normaldiffusemap.vert b/src/extras/shaders/gl3/normaldiffusemap.vert
deleted file mode 100644
index 5f4aeb1ef..000000000
--- a/src/extras/shaders/gl3/normaldiffusemap.vert
+++ /dev/null
@@ -1,32 +0,0 @@
-#version 150 core
-
-in vec3 vertexPosition;
-in vec3 vertexNormal;
-in vec2 vertexTexCoord;
-in vec4 vertexTangent;
-
-out vec3 worldPosition;
-out vec3 worldNormal;
-out vec4 worldTangent;
-out vec2 texCoord;
-
-uniform mat4 modelMatrix;
-uniform mat3 modelNormalMatrix;
-uniform mat4 mvp;
-
-uniform float texCoordScale;
-
-void main()
-{
- // Pass through scaled texture coordinates
- texCoord = vertexTexCoord * texCoordScale;
-
- // Transform position, normal, and tangent to world space
- worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
- worldNormal = normalize(modelNormalMatrix * vertexNormal);
- worldTangent.xyz = normalize(vec3(modelMatrix * vec4(vertexTangent.xyz, 0.0)));
- worldTangent.w = vertexTangent.w;
-
- // Calculate vertex position in clip coordinates
- gl_Position = mvp * vec4(vertexPosition, 1.0);
-}
diff --git a/src/extras/shaders/gl3/phong.vert b/src/extras/shaders/gl3/phong.vert
deleted file mode 100644
index cdb3c70e9..000000000
--- a/src/extras/shaders/gl3/phong.vert
+++ /dev/null
@@ -1,19 +0,0 @@
-#version 150 core
-
-in vec3 vertexPosition;
-in vec3 vertexNormal;
-
-out vec3 worldPosition;
-out vec3 worldNormal;
-
-uniform mat4 modelMatrix;
-uniform mat3 modelNormalMatrix;
-uniform mat4 modelViewProjection;
-
-void main()
-{
- worldNormal = normalize( modelNormalMatrix * vertexNormal );
- worldPosition = vec3( modelMatrix * vec4( vertexPosition, 1.0 ) );
-
- gl_Position = modelViewProjection * vec4( vertexPosition, 1.0 );
-}