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qt/qt3d.git
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6.5
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6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
dev
qt4
wip/animation
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path:
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shaders
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gl3
Commit message (
Expand
)
Author
Age
Files
Lines
*
Implement MetalRough shader optimization TODO
Michael Brasser
2020-03-27
2
-10
/
+2
*
QDistanceFieldMaterial: Use a smaller Z offset
Martin Andersson
2019-12-18
1
-1
/
+1
*
QDistanceFieldMaterial: Don't scale rgb colors with distance field alpha
Martin Andersson
2019-12-09
1
-1
/
+1
*
Add documentation for QText2DEntity
Mike Krus
2018-11-08
2
-2
/
+2
*
Fix normal calculation in MorphPhongMaterial
Joni Poikelin
2018-10-05
1
-1
/
+1
*
QSkyboxEntity fixes:
Paul Lemire
2018-07-18
2
-2
/
+2
*
Have all the Phong variations based on a graph
Kevin Ottens
2017-10-13
5
-142
/
+0
*
Move phongFunction in its own include file
Kevin Ottens
2017-09-27
8
-93
/
+144
*
Move most vertex shaders into a unified one
Kevin Ottens
2017-09-27
4
-80
/
+8
*
Remove the *alpha.frag from extras
Kevin Ottens
2017-09-27
2
-58
/
+0
*
PhongAlpha: encode the alpha in kd
Kevin Ottens
2017-09-27
1
-2
/
+1
*
Wrap adsModel into phongFunction
Kevin Ottens
2017-09-25
10
-63
/
+57
*
Base PerVertexColorMaterial on adsModel
Kevin Ottens
2017-09-25
2
-56
/
+4
*
Get rid of adsModelNormalMapped
Kevin Ottens
2017-09-22
5
-105
/
+36
*
Merge remote-tracking branch 'origin/5.9' into dev
Andy Nichols
2017-07-11
4
-8
/
+9
|
\
|
*
Apply slight z-offsets to distance field glyphs
Wieland Hagen
2017-07-07
2
-6
/
+7
|
*
SkyboxEntity: Shaders should be usable by OpenGL 3.0
Wieland Hagen
2017-06-27
2
-2
/
+2
*
|
Port Metal/Rough materials to shader graphs
Kevin Ottens
2017-07-05
3
-452
/
+102
*
|
Add textureTransform to QTextureMaterial
Mike Krus
2017-06-30
1
-2
/
+3
|
/
*
Ensure normal vector is normalized following interpolation
Sean Harmer
2017-05-16
1
-2
/
+4
*
Match the Blinn-Phong specular power to be consistent with IBL
Sean Harmer
2017-05-16
2
-61
/
+56
*
Improve the roughness to mip level mapping
Sean Harmer
2017-05-16
2
-20
/
+122
*
Use correct implicit geometric shadowing/masking term in BRDF
Sean Harmer
2017-04-14
2
-2
/
+2
*
MetalRough: Don't call pbrIblModel if we have no env light
Kevin Ottens
2017-02-24
3
-11
/
+16
*
Integrate the light uniforms in the metal/rough materials
Kevin Ottens
2017-02-24
2
-25
/
+236
*
Move metal/rough exposure correction in the main() functions
Kevin Ottens
2017-02-23
2
-9
/
+7
*
Move environment light uniforms in light.inc.frag
Kevin Ottens
2017-02-23
3
-12
/
+15
*
Metal/Rough materials: metallic -> metalness
Kevin Ottens
2017-02-16
2
-11
/
+11
*
SkyboxEntity can gamma correct the fragments
Kevin Ottens
2017-01-31
1
-1
/
+15
*
Don't hardcode gamma in metal/rough materials
Kevin Ottens
2017-01-31
2
-4
/
+6
*
Merge branch 'wip/animation' into dev
Sean Harmer
2017-01-31
1
-0
/
+34
|
\
|
*
Animation support for Qt3D
Antti Määttä
2017-01-31
1
-0
/
+34
*
|
Uniform color PBR lighting to Qt3DExtras
Kevin Ottens
2017-01-31
1
-0
/
+217
*
|
QTexturedMetalRoughMaterial: albedo really is baseColor
Kevin Ottens
2017-01-31
1
-2
/
+2
*
|
QDistanceFieldMaterial: distance field text rendering shaders
Wieland Hagen
2017-01-30
2
-0
/
+57
*
|
Adding PBR lighting to Qt3DExtras
Kevin Ottens
2017-01-27
2
-0
/
+318
|
/
*
Merge branch '5.7' into 5.8
Sean Harmer
2016-10-10
1
-2
/
+1
|
\
|
*
Fix initialization of loop variables in lighting shaders
Tim Blechmann
2016-10-04
1
-2
/
+1
*
|
QSkyboxEntity: remove camera translation property
Paul Lemire
2016-08-26
1
-4
/
+6
|
/
*
Improve the lighting shaders
Sean Harmer
2016-07-12
2
-80
/
+146
*
Apply Gram-Schmidt when generating the world -> tangent matrix
Sean Harmer
2016-07-12
1
-11
/
+19
*
Fix normal mapped ads lighting model
Määttä Antti
2016-06-17
1
-15
/
+25
*
Repair attenuation handling
Kevin Ottens
2016-04-28
1
-7
/
+15
*
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
Paul Lemire
2016-04-23
19
-0
/
+593