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authorKevin Ottens <kevin.ottens@kdab.com>2016-08-22 08:47:29 +0200
committerKevin Ottens <kevin.ottens@kdab.com>2016-08-24 13:14:39 +0000
commitffface42ec928185ef18fcd49285114469a02223 (patch)
treee17cf3c8466992cd3c33aa5b37d7ab229852dd87 /src/extras
parentecf3d9f464a1b04b0652db553cb92e9e9014143b (diff)
Use trilinear filtering for normal maps
Porting over fixes from Sean which were only done in the QML variants of the default materials (1791e4b and 17d5edb). Change-Id: Id347066aa56b896c9e044850f55267e348f47db8 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/extras')
-rw-r--r--src/extras/defaults/qnormaldiffusemapmaterial.cpp3
-rw-r--r--src/extras/defaults/qnormaldiffusespecularmapmaterial.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/extras/defaults/qnormaldiffusemapmaterial.cpp b/src/extras/defaults/qnormaldiffusemapmaterial.cpp
index 01d67a477..c38756c98 100644
--- a/src/extras/defaults/qnormaldiffusemapmaterial.cpp
+++ b/src/extras/defaults/qnormaldiffusemapmaterial.cpp
@@ -86,8 +86,9 @@ QNormalDiffuseMapMaterialPrivate::QNormalDiffuseMapMaterialPrivate()
m_diffuseTexture->setMaximumAnisotropy(16.0f);
m_normalTexture->setMagnificationFilter(QAbstractTexture::Linear);
- m_normalTexture->setMinificationFilter(QAbstractTexture::Linear);
+ m_normalTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
m_normalTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_normalTexture->setGenerateMipMaps(true);
m_normalTexture->setMaximumAnisotropy(16.0f);
}
diff --git a/src/extras/defaults/qnormaldiffusespecularmapmaterial.cpp b/src/extras/defaults/qnormaldiffusespecularmapmaterial.cpp
index 6d54b9535..3c26fde5a 100644
--- a/src/extras/defaults/qnormaldiffusespecularmapmaterial.cpp
+++ b/src/extras/defaults/qnormaldiffusespecularmapmaterial.cpp
@@ -87,8 +87,9 @@ QNormalDiffuseSpecularMapMaterialPrivate::QNormalDiffuseSpecularMapMaterialPriva
m_diffuseTexture->setMaximumAnisotropy(16.0f);
m_normalTexture->setMagnificationFilter(QAbstractTexture::Linear);
- m_normalTexture->setMinificationFilter(QAbstractTexture::Linear);
+ m_normalTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
m_normalTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
+ m_normalTexture->setGenerateMipMaps(true);
m_normalTexture->setMaximumAnisotropy(16.0f);
m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear);