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authorMike Krus <mike.krus@kdab.com>2019-10-21 17:01:18 +0100
committerMike Krus <mike.krus@kdab.com>2019-10-22 21:29:58 +0100
commit84766ed9098f10efc53e4e43a75eef38fce7fbf6 (patch)
treed95332be5a1b3ba77be439833f7bc18469ccce78 /src/input
parent257c9bc8b53fb62fcad6bb8977b048d3a7563469 (diff)
Fix post FF API changes
Change-Id: I347f6df41c0a4f2295831e78248669b4a2d6b5ef Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/input')
-rw-r--r--src/input/frontend/qinputaspect.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp
index e109461f0..31a0f8b1e 100644
--- a/src/input/frontend/qinputaspect.cpp
+++ b/src/input/frontend/qinputaspect.cpp
@@ -141,33 +141,33 @@ QInputAspect::QInputAspect(QObject *parent)
QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent)
: QAbstractAspect(dd, parent)
{
+ Q_D(QInputAspect);
setObjectName(QStringLiteral("Input Aspect"));
qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>();
- registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
- registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager())));
- registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager())));
- registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager())));
- registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
- registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
- registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
- registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
- registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
- registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
- registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager())));
+ d->registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data())));
+ d->registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data())));
+ d->registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data())));
+ d->registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data())));
+ d->registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
+ d->registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager())));
+ d->registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager())));
+ d->registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager())));
+ d->registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
+ d->registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
+ d->registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
+ d->registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
+ d->registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
+ d->registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
+ d->registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ d->registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
+ d->registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager())));
#ifdef HAVE_QGAMEPAD
- registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ d->registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
#endif
- Q_D(QInputAspect);
// Plugins are QInputDeviceIntegration instances
d->loadInputDevicePlugins();