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authorKevin Ottens <kevin.ottens@kdab.com>2014-10-15 11:20:02 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-10-15 19:37:49 +0200
commit0f1d0ff5b3adb16afcda091e4ff4657f53581f79 (patch)
treebc82ff1bd2f31fe5fa54590ab3f1500d716b07eb /src/plugins
parenta4b9ce44ae244104a941981405742ee42d53ebe0 (diff)
Hide doClone implementations behind a macro
This way we will avoid inconsistencies. It also means making some of the copy() implementations more clever. Change-Id: Ic79c9ec7c9c32f8951d5d9f5184592880bf8d5fd Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/sceneparsers/assimp/assimpparser.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/plugins/sceneparsers/assimp/assimpparser.cpp b/src/plugins/sceneparsers/assimp/assimpparser.cpp
index 9e5a067a5..169147afe 100644
--- a/src/plugins/sceneparsers/assimp/assimpparser.cpp
+++ b/src/plugins/sceneparsers/assimp/assimpparser.cpp
@@ -191,7 +191,7 @@ public :
private:
QMeshDataPtr m_meshData;
- AssimpMesh *doClone() const Q_DECL_OVERRIDE;
+ QT3D_CLONEABLE(AssimpMesh)
class AssimpMeshFunctor : public QAbstractMeshFunctor
{
@@ -831,13 +831,6 @@ void AssimpMesh::setData(QMeshDataPtr data)
QAbstractMesh::setDirty(this);
}
-AssimpMesh *AssimpMesh::doClone() const
-{
- AssimpMesh *clone = new AssimpMesh();
- clone->copy(this);
- return clone;
-}
-
QAbstractMeshFunctorPtr AssimpMesh::meshFunctor() const
{
return QAbstractMeshFunctorPtr(new AssimpMeshFunctor(m_meshData));