summaryrefslogtreecommitdiffstats
path: root/src/plugins
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2014-10-20 08:59:46 +0200
committerPaul Lemire <paul.lemire@kdab.com>2014-10-22 10:45:27 +0200
commit62f9d57d8e4e9dc77f3eceb9f9c8413998143ca5 (patch)
tree0a893df288bbabb0d0f59b5cb238d9302cbd1e50 /src/plugins
parent5d31b5f774475f87a00447c4eac6eb96e9651675 (diff)
QMeshData: enum for primitives
Each value in the enums maps directly to the correct GLint for a given primitive patch. This allows to still return an int to be used directly by the renderer. This should also fix compilation error of ES2. Change-Id: I7ec54dcb2cbb02b67fa6225bb80fb7e691687e2c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/sceneparsers/assimp/assimpparser.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/sceneparsers/assimp/assimpparser.cpp b/src/plugins/sceneparsers/assimp/assimpparser.cpp
index 68a11337f..1afe1856f 100644
--- a/src/plugins/sceneparsers/assimp/assimpparser.cpp
+++ b/src/plugins/sceneparsers/assimp/assimpparser.cpp
@@ -454,7 +454,7 @@ void AssimpParser::loadMesh(uint meshIndex)
aiMesh *mesh = m_scene->m_aiScene->mMeshes[meshIndex];
// Primitive are always triangles with the current Assimp's configuration
- QMeshDataPtr meshData(new QMeshData(GL_TRIANGLES));
+ QMeshDataPtr meshData(new QMeshData(QMeshData::Triangles));
// Mesh Name
QString meshName = QString::fromUtf8(mesh->mName.data);