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authorPaul Lemire <paul.lemire@kdab.com>2015-05-14 12:43:17 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-05-15 08:00:58 +0000
commita85e93aa9e962aed6052eb129b29d15451558ee3 (patch)
tree3317a371e6318018b223d3ae6013f5159667966e /src/render/backend/rendertexture_p.h
parent6cb62485394e49791d2ea35dc3a59926df271f0d (diff)
RenderTexture: handle the unique flag and append the node id to the dna when
set to true which makes the texture unique Change-Id: I4d7249b3021d95b31a5b93f086bc3aab54fe82da Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/render/backend/rendertexture_p.h')
-rw-r--r--src/render/backend/rendertexture_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/backend/rendertexture_p.h b/src/render/backend/rendertexture_p.h
index d5bc1514d..052c00b36 100644
--- a/src/render/backend/rendertexture_p.h
+++ b/src/render/backend/rendertexture_p.h
@@ -123,6 +123,7 @@ private:
bool m_filtersAndWrapUpdated;
bool m_dataUploadRequired;
bool m_formatWasSpecified;
+ bool m_unique;
QMutex *m_lock;
TextureDNA m_textureDNA;