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authorJuan Jose Casafranca <juan.casafranca@kdab.com>2019-05-24 19:08:12 +0200
committerJuan Jose Casafranca <juan.casafranca@kdab.com>2019-05-24 19:36:10 +0200
commitc5395497a72805bd4dd9f092f52cc9bfebeb922b (patch)
tree523932f874cfa2feb8ed4019f8233749e62787f9 /src/render/framegraph/framegraphnode.cpp
parent2f0aa9e35a6881f6cc47c451bb5658c02cf8fb7c (diff)
Mark dirty when modifying framegraph
The framegraph can be modified by several ways. In some cases we can take a short path and mark only the framegraph as dirty but in other cases we need to mark the whole renderer as dirty This patch marks the whole renderer as dirty if the change isnt of any particular case Change-Id: I185fd1592b397805fa06ff2f5bc12c6c2d8c6ac0 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/framegraph/framegraphnode.cpp')
-rw-r--r--src/render/framegraph/framegraphnode.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/framegraph/framegraphnode.cpp b/src/render/framegraph/framegraphnode.cpp
index 41a94f0e3..16f54df3b 100644
--- a/src/render/framegraph/framegraphnode.cpp
+++ b/src/render/framegraph/framegraphnode.cpp
@@ -145,6 +145,7 @@ void FrameGraphNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
break;
}
default:
+ markDirty(AbstractRenderer::AllDirty);
break;
}
}