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authorPaul Lemire <paul.lemire@kdab.com>2015-12-02 13:13:05 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-12-07 19:06:59 +0000
commit4db53c73453094a9a68e8ff7194b1bd99f2bc4cb (patch)
tree81115e7d94ac6f1e2ac2afbfe267ad95b457c387 /src/render/framegraph/qdispatchcompute.cpp
parentdde3c565835a9ddd0edf980728db4f6ff7393160 (diff)
Add QDispatchCompute framegraph node
Will be used to dispatch a compute job if the renderer is compatible with compute shaders (OpenG 4.3) Change-Id: I7846d3b58d6aed06276aa34e841245ce1154fdd8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/framegraph/qdispatchcompute.cpp')
-rw-r--r--src/render/framegraph/qdispatchcompute.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/src/render/framegraph/qdispatchcompute.cpp b/src/render/framegraph/qdispatchcompute.cpp
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+++ b/src/render/framegraph/qdispatchcompute.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdispatchcompute.h"
+#include <Qt3DRender/private/qframegraphnode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QDispatchComputePrivate : public QFrameGraphNodePrivate
+{
+public:
+ QDispatchComputePrivate()
+ : QFrameGraphNodePrivate()
+ , m_workGroupX(1)
+ , m_workGroupY(1)
+ , m_workGroupZ(1)
+ {}
+
+ int m_workGroupX;
+ int m_workGroupY;
+ int m_workGroupZ;
+};
+
+QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent)
+ : QFrameGraphNode(*new QDispatchComputePrivate(), parent)
+{
+}
+
+QDispatchCompute::~QDispatchCompute()
+{
+ QFrameGraphNode::cleanup();
+}
+
+int QDispatchCompute::workGroupX() const
+{
+ Q_D(const QDispatchCompute);
+ return d->m_workGroupX;
+}
+
+int QDispatchCompute::workGroupY() const
+{
+ Q_D(const QDispatchCompute);
+ return d->m_workGroupY;
+}
+
+int QDispatchCompute::workGroupZ() const
+{
+ Q_D(const QDispatchCompute);
+ return d->m_workGroupZ;
+}
+
+void QDispatchCompute::setWorkGroupX(int workGroupX)
+{
+ Q_D(QDispatchCompute);
+ if (d->m_workGroupX != workGroupX) {
+ d->m_workGroupX = workGroupX;
+ emit workGroupXChanged();
+ }
+}
+
+void QDispatchCompute::setWorkGroupY(int workGroupY)
+{
+ Q_D(QDispatchCompute);
+ if (d->m_workGroupY != workGroupY) {
+ d->m_workGroupY = workGroupY;
+ emit workGroupYChanged();
+ }
+}
+
+void QDispatchCompute::setWorkGroupZ(int workGroupZ)
+{
+ Q_D(QDispatchCompute);
+ if (d->m_workGroupZ != workGroupZ) {
+ d->m_workGroupZ = workGroupZ;
+ emit workGroupZChanged();
+ }
+
+}
+
+void QDispatchCompute::copy(const Qt3DCore::QNode *ref)
+{
+ QFrameGraphNode::copy(ref);
+ const QDispatchCompute *dispatch = static_cast<const QDispatchCompute *>(ref);
+ d_func()->m_workGroupX = dispatch->workGroupX();
+ d_func()->m_workGroupY = dispatch->workGroupY();
+ d_func()->m_workGroupZ = dispatch->workGroupZ();
+}
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
+