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authorPaul Lemire <paul.lemire@kdab.com>2016-02-25 15:09:03 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-02-26 09:45:12 +0000
commit7e2f9d42eebe13182918d832577c4f5ed96ab87b (patch)
treecee2c929e6a1fe365d3a290067fe0ab935069162 /src/render/framegraph/renderpassfilternode.cpp
parent473fb46f44d4225675c5d903501a7cb9ee6b8258 (diff)
Remove ParameterMapping
* Bindings are now entirely deduced from shader introspection * Modified the BackendNodeDirtyFlags to remove the class at this prevents the operator~() to be called * Make the Renderer loop check for the ComputeDirty flag and don't unset it if set Note: uses a hack to reset m_changeSet in performCompute as right know we are sometimes missing the markDirty(ComputeDirty) set by the ComputeJob nodes. Will be sorted out later. Change-Id: Ic4fa71ecf01b625e885a58a66278387bf5b36339 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/framegraph/renderpassfilternode.cpp')
-rw-r--r--src/render/framegraph/renderpassfilternode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/framegraph/renderpassfilternode.cpp b/src/render/framegraph/renderpassfilternode.cpp
index d1a3fab80..eede0e7d7 100644
--- a/src/render/framegraph/renderpassfilternode.cpp
+++ b/src/render/framegraph/renderpassfilternode.cpp
@@ -116,7 +116,7 @@ void RenderPassFilter::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
default:
break;
}
- markDirty(BackendNodeDirtyFlag::Any);
+ markDirty(AbstractRenderer::AllDirty);
}
} // namespace Render