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authorPaul Lemire <paul.lemire@kdab.com>2017-06-07 10:49:04 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-02-03 12:32:10 +0100
commit9124a61eb1c10ed3bb7251baf2f42ac4a865e514 (patch)
treeb95a20939a4d5199e8ce5ae41bcce23fd730c0ab /src/render/framegraph/setfence.cpp
parentabf5d701ed90e3f1516821712a3018cbe7a2b7fe (diff)
Introduce a GLShader class
GLShader is renderer specific shader implementation for OpenGL. Shader now contains only backend information for a QShaderProgram frontend node. - Similar to the GLTexture handling, a generic adopt/abandon manager for shaders was introduced (regardless of the actually GraphicsAPIShader class). - The renderer and renderviews were adapted to the new changes. This was the last major thing preventing the modularisation of the QRenderAspect and renderers Change-Id: If671d60928b433977e9d6e5c58199827f9408a3f Task-number: QTBUG-61151 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/framegraph/setfence.cpp')
-rw-r--r--src/render/framegraph/setfence.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/framegraph/setfence.cpp b/src/render/framegraph/setfence.cpp
index b2e995b25..e0a0d8578 100644
--- a/src/render/framegraph/setfence.cpp
+++ b/src/render/framegraph/setfence.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "setfence_p.h"
+#include <Qt3DCore/qpropertyupdatedchange.h>
QT_BEGIN_NAMESPACE