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author | Paul Lemire <paul.lemire@kdab.com> | 2018-09-20 08:33:44 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2018-10-12 07:54:37 +0000 |
commit | 8aef6b775855e623af46802806dbf86d76926913 (patch) | |
tree | cc93c42812c101e8de4a15b20ed6f2ba1700b59d /src/render/framegraph/sortpolicy.cpp | |
parent | 1739b90d6120e24065b0c85a8d293234c5d51787 (diff) |
Make backend FG node use FrameGraphDirty instead of AllDirty
So as to later on allow finer grained job launching and not force
every job to be rerun when we know only the FG has changed.
Change-Id: I09f935f8a1793722159ba645acc2ad4b00983041
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/framegraph/sortpolicy.cpp')
-rw-r--r-- | src/render/framegraph/sortpolicy.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/framegraph/sortpolicy.cpp b/src/render/framegraph/sortpolicy.cpp index 9631ebeab..b81d1f6cb 100644 --- a/src/render/framegraph/sortpolicy.cpp +++ b/src/render/framegraph/sortpolicy.cpp @@ -61,9 +61,9 @@ void SortPolicy::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) auto sortTypesInt = propertyChange->value().value<QVector<int>>(); m_sortTypes.clear(); transformVector(sortTypesInt, m_sortTypes); + markDirty(AbstractRenderer::FrameGraphDirty); } } - markDirty(AbstractRenderer::AllDirty); FrameGraphNode::sceneChangeEvent(e); } |