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authorPaul Lemire <paul.lemire@kdab.com>2016-07-05 16:39:20 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-09-14 12:38:14 +0000
commit364f53038e4a24837bdc53255468832a8def1431 (patch)
tree513141c967ad031768de4200ccaf7495f9e67451 /src/render/graphicshelpers/graphicscontext_p.h
parent0cd9e1961d655443d36c563a701bc18c45e9b374 (diff)
GraphicsContext/Helpers: remove bindUniform
Replaced by applyUniform and the various glUniform*v helpers Change-Id: Ibfb2daa1268ac2eee299e774d9b5d4e2f5b6bc74 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers/graphicscontext_p.h')
-rw-r--r--src/render/graphicshelpers/graphicscontext_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/render/graphicshelpers/graphicscontext_p.h b/src/render/graphicshelpers/graphicscontext_p.h
index b8b777434..bfe5a4be9 100644
--- a/src/render/graphicshelpers/graphicscontext_p.h
+++ b/src/render/graphicshelpers/graphicscontext_p.h
@@ -188,7 +188,6 @@ public:
void bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer);
void bindFragOutputs(GLuint shader, const QHash<QString, int> &outputs);
void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- void bindUniform(const QVariant &v, const ShaderUniform &description);
void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding);
void blendEquation(GLenum mode);
void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor);