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path: root/src/render/graphicshelpers/graphicscontext_p.h
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* GraphicsContext: add indirect draw methodsPaul Lemire2017-01-131-0/+2
* Ignore RenderCommand for current frame, if shader not loaded yetWieland Hagen2017-01-091-1/+1
* GraphicsContext: add an isInitialized() getterPaul Lemire2016-11-231-0/+1
* Export GraphicsContext for unit testsPaul Lemire2016-11-231-1/+1
* GraphicsContext::applyUniform: take uniform size into accountPaul Lemire2016-11-231-4/+4
* Texture backend refactoring: Update node managersWieland Hagen2016-11-141-5/+5
* Implement readFramebufferAntti Määttä2016-10-211-0/+2
* GraphicsContext: simplify active texture handlingWieland Hagen2016-10-111-7/+7
* Renamed files quniformvalue* to shaderparameterpackPaul Lemire2016-09-161-1/+1
* GraphicsContext/Helpers: remove bindUniformPaul Lemire2016-09-141-1/+0
* Renderer: get rid of QVariant for backend uniformsPaul Lemire2016-09-141-0/+2
* GraphicsContext: add methods to use UniformValuePaul Lemire2016-09-071-0/+50
* Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-09-051-0/+1
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| * Reset bound fbo at the end of the renderingAntti Määttä2016-09-011-0/+1
* | Add readFrameBuffer functionAntti Määttä2016-08-131-0/+3
* | Add renderTargetSize query functionAntti Määttä2016-08-131-0/+2
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* GraphicsContext: add method to disable a vertex attributePaul Lemire2016-07-171-0/+1
* Renderer: make submission not rely on the Shader backend nodePaul Lemire2016-07-051-3/+6
* Renderer: decouple buffer/texture updates from draw commandsPaul Lemire2016-07-051-1/+2
* OpenGLVertexArrayObject: emulate VAO support if not supportedPaul Lemire2016-07-051-0/+19
* Renderer/RenderView: store only renderTarget nodeIdPaul Lemire2016-07-041-1/+1
* Renderer: cleanup graphics resourcesPaul Lemire2016-07-041-0/+1
* Fix shader cachingSean Harmer2016-06-011-3/+4
* Make sure baseInstance and baseVertex are passedKevin Ottens2016-05-121-2/+2
* Add firstVertex to QGeometryRenderer APIMike Krus2016-05-041-0/+1
* Technique/Renderer: use GraphicsShaderDataPaul Lemire2016-04-261-4/+3
* If scene has more than one mesh, only the last one added can be modifiedMäättä Antti2016-04-211-1/+4
* AntiAliasing added as RenderstateRobert Brock2016-04-201-0/+1
* Remove shader from cache in graphics context cache when deletedSean Harmer2016-04-171-0/+1
* QClearBuffers: Add BufferTypeFlags QFlagsWieland Hagen2016-04-161-1/+1
* Simplify renderer codeWieland Hagen2016-04-161-1/+6
* Add GraphicsContext support for glClearBufferfv()Wieland Hagen2016-04-161-0/+1
* GraphicsContext: remove cullFace()Wieland Hagen2016-04-151-1/+0
* Properly handle alpha to coverage state in non-cloning codepathSean Harmer2016-04-111-2/+1
* Added properties to QClearBuffersMike Krus2016-03-221-0/+2
* Rename QClearBuffer to QClearBuffersMike Krus2016-03-201-2/+2
* Renderer/QRenderTargetSurfaceSelector: implement proper synchronizationPaul Lemire2016-03-171-0/+1
* QClipPlane rename and added propertiesRobert Brock2016-03-081-0/+1
* QAttribute API changesPaul Lemire2016-02-291-1/+1
* Add QRenderState for GL_TEXTURE_CUBE_MAP_SEAMLESSWieland Hagen2016-02-051-0/+1
* Unify license header usageAntti Kokko2016-01-261-12/+15
* QAspectEngine/QAbstractAspects: get rid of setDataPaul Lemire2016-01-221-2/+6
* Renderer/Scene3D: fixes to make it work without setDataPaul Lemire2016-01-221-0/+1
* Updated picking-qml examplePaul Lemire2016-01-211-1/+1
* Add GraphicsContext::supportsDrawBuffersBlend()Wieland Hagen2016-01-141-1/+1
* Added glEnablei, glDisablei, glBlendFuncSeparateiWieland Hagen2016-01-141-1/+4
* GraphicsHelper: add dispatch compute functionPaul Lemire2016-01-131-0/+1
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-131-1/+2
* Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-131-1/+1
* GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-131-4/+6