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path:
root
/
src
/
render
/
graphicshelpers
/
graphicscontext_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
GraphicsContext: add indirect draw methods
Paul Lemire
2017-01-13
1
-0
/
+2
*
Ignore RenderCommand for current frame, if shader not loaded yet
Wieland Hagen
2017-01-09
1
-1
/
+1
*
GraphicsContext: add an isInitialized() getter
Paul Lemire
2016-11-23
1
-0
/
+1
*
Export GraphicsContext for unit tests
Paul Lemire
2016-11-23
1
-1
/
+1
*
GraphicsContext::applyUniform: take uniform size into account
Paul Lemire
2016-11-23
1
-4
/
+4
*
Texture backend refactoring: Update node managers
Wieland Hagen
2016-11-14
1
-5
/
+5
*
Implement readFramebuffer
Antti Määttä
2016-10-21
1
-0
/
+2
*
GraphicsContext: simplify active texture handling
Wieland Hagen
2016-10-11
1
-7
/
+7
*
Renamed files quniformvalue* to shaderparameterpack
Paul Lemire
2016-09-16
1
-1
/
+1
*
GraphicsContext/Helpers: remove bindUniform
Paul Lemire
2016-09-14
1
-1
/
+0
*
Renderer: get rid of QVariant for backend uniforms
Paul Lemire
2016-09-14
1
-0
/
+2
*
GraphicsContext: add methods to use UniformValue
Paul Lemire
2016-09-07
1
-0
/
+50
*
Merge remote-tracking branch 'origin/5.7' into 5.8
Liang Qi
2016-09-05
1
-0
/
+1
|
\
|
*
Reset bound fbo at the end of the rendering
Antti Määttä
2016-09-01
1
-0
/
+1
*
|
Add readFrameBuffer function
Antti Määttä
2016-08-13
1
-0
/
+3
*
|
Add renderTargetSize query function
Antti Määttä
2016-08-13
1
-0
/
+2
|
/
*
GraphicsContext: add method to disable a vertex attribute
Paul Lemire
2016-07-17
1
-0
/
+1
*
Renderer: make submission not rely on the Shader backend node
Paul Lemire
2016-07-05
1
-3
/
+6
*
Renderer: decouple buffer/texture updates from draw commands
Paul Lemire
2016-07-05
1
-1
/
+2
*
OpenGLVertexArrayObject: emulate VAO support if not supported
Paul Lemire
2016-07-05
1
-0
/
+19
*
Renderer/RenderView: store only renderTarget nodeId
Paul Lemire
2016-07-04
1
-1
/
+1
*
Renderer: cleanup graphics resources
Paul Lemire
2016-07-04
1
-0
/
+1
*
Fix shader caching
Sean Harmer
2016-06-01
1
-3
/
+4
*
Make sure baseInstance and baseVertex are passed
Kevin Ottens
2016-05-12
1
-2
/
+2
*
Add firstVertex to QGeometryRenderer API
Mike Krus
2016-05-04
1
-0
/
+1
*
Technique/Renderer: use GraphicsShaderData
Paul Lemire
2016-04-26
1
-4
/
+3
*
If scene has more than one mesh, only the last one added can be modified
Määttä Antti
2016-04-21
1
-1
/
+4
*
AntiAliasing added as Renderstate
Robert Brock
2016-04-20
1
-0
/
+1
*
Remove shader from cache in graphics context cache when deleted
Sean Harmer
2016-04-17
1
-0
/
+1
*
QClearBuffers: Add BufferTypeFlags QFlags
Wieland Hagen
2016-04-16
1
-1
/
+1
*
Simplify renderer code
Wieland Hagen
2016-04-16
1
-1
/
+6
*
Add GraphicsContext support for glClearBufferfv()
Wieland Hagen
2016-04-16
1
-0
/
+1
*
GraphicsContext: remove cullFace()
Wieland Hagen
2016-04-15
1
-1
/
+0
*
Properly handle alpha to coverage state in non-cloning codepath
Sean Harmer
2016-04-11
1
-2
/
+1
*
Added properties to QClearBuffers
Mike Krus
2016-03-22
1
-0
/
+2
*
Rename QClearBuffer to QClearBuffers
Mike Krus
2016-03-20
1
-2
/
+2
*
Renderer/QRenderTargetSurfaceSelector: implement proper synchronization
Paul Lemire
2016-03-17
1
-0
/
+1
*
QClipPlane rename and added properties
Robert Brock
2016-03-08
1
-0
/
+1
*
QAttribute API changes
Paul Lemire
2016-02-29
1
-1
/
+1
*
Add QRenderState for GL_TEXTURE_CUBE_MAP_SEAMLESS
Wieland Hagen
2016-02-05
1
-0
/
+1
*
Unify license header usage
Antti Kokko
2016-01-26
1
-12
/
+15
*
QAspectEngine/QAbstractAspects: get rid of setData
Paul Lemire
2016-01-22
1
-2
/
+6
*
Renderer/Scene3D: fixes to make it work without setData
Paul Lemire
2016-01-22
1
-0
/
+1
*
Updated picking-qml example
Paul Lemire
2016-01-21
1
-1
/
+1
*
Add GraphicsContext::supportsDrawBuffersBlend()
Wieland Hagen
2016-01-14
1
-1
/
+1
*
Added glEnablei, glDisablei, glBlendFuncSeparatei
Wieland Hagen
2016-01-14
1
-1
/
+4
*
GraphicsHelper: add dispatch compute function
Paul Lemire
2016-01-13
1
-0
/
+1
*
RenderView/GraphicsContext: support SSBO/UBO with buffer used as Parameters
Paul Lemire
2016-01-13
1
-1
/
+2
*
Rename QUniformPack to ShaderParameterPack
Paul Lemire
2016-01-13
1
-1
/
+1
*
GraphicsContext: use GLBuffer instead of QOpenGLBuffer
Paul Lemire
2016-01-13
1
-4
/
+6
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