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author | Paul Lemire <paul.lemire@kdab.com> | 2016-01-22 11:31:22 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-03-17 11:27:53 +0000 |
commit | 7ff2cc9c1f037fa9159bc24d8a47778ebac2390a (patch) | |
tree | d96af4c0415662906c1c6fa5a64601b539cb106a /src/render/graphicshelpers/graphicscontext_p.h | |
parent | c01bc22c287e58186a285b3f8507711fd982fd05 (diff) |
Renderer/QRenderTargetSurfaceSelector: implement proper synchronization
This is needed to avoid rendering on a surface that has been destroyed.
Change-Id: Iadc2a32e2e0113704ca4df48df6bcdd1a0d8256c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/graphicshelpers/graphicscontext_p.h')
-rw-r--r-- | src/render/graphicshelpers/graphicscontext_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/graphicshelpers/graphicscontext_p.h b/src/render/graphicshelpers/graphicscontext_p.h index dbedd57e0..ca5f43c7a 100644 --- a/src/render/graphicshelpers/graphicscontext_p.h +++ b/src/render/graphicshelpers/graphicscontext_p.h @@ -123,6 +123,7 @@ public: bool makeCurrent(QSurface *surface); void doneCurrent(); void activateGLHelper(); + bool hasValidGLHelper() const; void activateShader(Shader* shader); QOpenGLShaderProgram *containsProgram(const ProgramDNA &dna); |