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author | Paul Lemire <paul.lemire@kdab.com> | 2015-01-09 10:10:13 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-01-18 15:30:47 +0100 |
commit | 074263ba87e73c67e355ee5dc5037477090f6957 (patch) | |
tree | 18bf0672f9c93c5a1a64d50d6723791f50637f6f /src/render/io/uniformbuffer.cpp | |
parent | 67ffbd60ed6f383f3629a1848587da049c3ff3c9 (diff) |
RenderShaderData handling entirely reworked
- UBO created for each Shader/ShaderData
- We deal with nested QShaderData by looking for QNodeId only instead of looking
for QShaderData*
- We update only the values that have changed into the UBO
- A CleanupFrameJob was added to properly clear all RenderShaderData set for
updates after a frame
- RenderShaderData is cleared of all UBO rendering logic
- BlockToUBO contains all the updated properties for a given UBO in a
RenderView, that solves the issue of properties being updated in the
RenderShaderData while performing a draw call
Note: the QShaderData transformed properties were commented for now
deferred-examples and playground qml updates to follow
Change-Id: I8ecf155288c154f41b505cf465d31f5eb8a71b5d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/io/uniformbuffer.cpp')
-rw-r--r-- | src/render/io/uniformbuffer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/render/io/uniformbuffer.cpp b/src/render/io/uniformbuffer.cpp index f8e6eac55..d417557b5 100644 --- a/src/render/io/uniformbuffer.cpp +++ b/src/render/io/uniformbuffer.cpp @@ -52,6 +52,9 @@ namespace Qt3D { namespace Render { +// A UBO is created for each RenderShaderData RenderShader Pair +// That means a UBO is unique to a shader/shaderdata + UniformBuffer::UniformBuffer() : m_bufferId(-1) , m_isCreated(false) |