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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-11-09 17:45:02 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-11-13 08:02:25 +0000
commitc5c685ea06081815fe9f7d9b623dd15ccee8ffcc (patch)
tree0daa100d29af94e4dedc745ea1696c68e6797397 /src/render/jobs
parent895b785df9aea3b1e640ff84868da4df68aa7c25 (diff)
Fix a postion -> position typo
Change-Id: I766ca1bd84db43a6805f4bf20083dc6dbdc150e5 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/jobs')
-rw-r--r--src/render/jobs/renderviewjobutils.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/jobs/renderviewjobutils.cpp b/src/render/jobs/renderviewjobutils.cpp
index 6a089f1fd..1e80cb87c 100644
--- a/src/render/jobs/renderviewjobutils.cpp
+++ b/src/render/jobs/renderviewjobutils.cpp
@@ -96,11 +96,11 @@ void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphN
rv->setRenderCamera(lens);
rv->setViewMatrix(*camNode->worldTransform());
- //To get the eyePostion of the camera, we need to use the inverse of the
+ //To get the eyePosition of the camera, we need to use the inverse of the
//camera's worldTransform matrix.
const QMatrix4x4 inverseWorldTransform = camNode->worldTransform()->inverted();
- const QVector3D eyePostion(inverseWorldTransform.column(3));
- rv->setEyePosition(eyePostion);
+ const QVector3D eyePosition(inverseWorldTransform.column(3));
+ rv->setEyePosition(eyePosition);
}
}
break;