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authorSean Harmer <sean.harmer@kdab.com>2015-10-12 20:45:19 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 13:19:50 +0000
commit7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 (patch)
tree53197a9e5eb7501d6f5b497f70c25dad9c265a6f /src/render/materialsystem/shaderdata.cpp
parent0bfd20ad3b8eb3edec8d6317af9eb5504f8c0871 (diff)
Move Qt3DCore into Qt3DCore namespace
Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/materialsystem/shaderdata.cpp')
-rw-r--r--src/render/materialsystem/shaderdata.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp
index 743ea1c60..6338df96b 100644
--- a/src/render/materialsystem/shaderdata.cpp
+++ b/src/render/materialsystem/shaderdata.cpp
@@ -47,12 +47,12 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
-QList<Qt3D::QNodeId> ShaderData::m_updatedShaderData;
+QList<Qt3DCore::QNodeId> ShaderData::m_updatedShaderData;
ShaderData::ShaderData()
: QBackendNode()
@@ -66,7 +66,7 @@ ShaderData::~ShaderData()
delete m_mutex;
}
-void ShaderData::updateFromPeer(Qt3D::QNode *peer)
+void ShaderData::updateFromPeer(Qt3DCore::QNode *peer)
{
m_properties.clear();
const QShaderData *shaderData = static_cast<const QShaderData *>(peer);
@@ -190,7 +190,7 @@ void ShaderData::addToClearUpdateList()
ShaderData::m_updatedShaderData.append(peerUuid());
}
-const int qNodeIdTypeId = qMetaTypeId<Qt3D::QNodeId>();
+const int qNodeIdTypeId = qMetaTypeId<Qt3DCore::QNodeId>();
void ShaderData::readPeerProperties(QShaderData *shaderData)
{
@@ -240,7 +240,7 @@ void ShaderData::setManager(ShaderDataManager *manager)
m_manager = manager;
}
-void ShaderData::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void ShaderData::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
if (!m_propertyReader.isNull()) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -290,7 +290,7 @@ RenderShaderDataFunctor::RenderShaderDataFunctor(ShaderDataManager *manager)
{
}
-Qt3D::QBackendNode *RenderShaderDataFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *RenderShaderDataFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
ShaderData *backend = m_manager->getOrCreateResource(frontend->id());
backend->setFactory(factory);
@@ -299,12 +299,12 @@ Qt3D::QBackendNode *RenderShaderDataFunctor::create(Qt3D::QNode *frontend, const
return backend;
}
-Qt3D::QBackendNode *RenderShaderDataFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *RenderShaderDataFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_manager->lookupResource(id);
}
-void RenderShaderDataFunctor::destroy(const Qt3D::QNodeId &id) const
+void RenderShaderDataFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_manager->releaseResource(id);
}